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Your character died. Big deal.
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<blockquote data-quote="Hussar" data-source="post: 4512616" data-attributes="member: 22779"><p>But, now we're right back to lack of communication. The Player is deliberately short circuiting the system. The player hasn't bought into the system.</p><p></p><p></p><p></p><p></p><p>Not everyone plays to "win".</p><p></p><p></p><p></p><p>Funnily enough, the original Doctor Who game went a different route. Made combat so intensely lethal that you'd have to be suicidal to try.</p><p></p><p></p><p></p><p>No one has said that death flag mechanics are a <u>requirement</u>. Just that death flag mechanics are one possible mechanic to use.</p><p></p><p></p><p></p><p>This thrill is not limited to survival-guaranteed gaming. "Survival-optional" doesn't mean "You gonna die, horribly and soon!"</p></blockquote><p></p><p>But, save or die certainly does.</p><p></p><p></p><p></p><p></p><p>Closer to you have a set of 1-1000 and choose to remove 1000 and 999. Sure, the set is smaller, but, the amount smaller is pretty minor and easily ignored.</p><p>[/QUOTE]</p>
[QUOTE="Hussar, post: 4512616, member: 22779"] But, now we're right back to lack of communication. The Player is deliberately short circuiting the system. The player hasn't bought into the system. Not everyone plays to "win". Funnily enough, the original Doctor Who game went a different route. Made combat so intensely lethal that you'd have to be suicidal to try. No one has said that death flag mechanics are a [u]requirement[/u]. Just that death flag mechanics are one possible mechanic to use. This thrill is not limited to survival-guaranteed gaming. "Survival-optional" doesn't mean "You gonna die, horribly and soon!" [/quote] But, save or die certainly does. Closer to you have a set of 1-1000 and choose to remove 1000 and 999. Sure, the set is smaller, but, the amount smaller is pretty minor and easily ignored. [/QUOTE]
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Your character died. Big deal.
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