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Your character died. Big deal.
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<blockquote data-quote="Hypersmurf" data-source="post: 4512848" data-attributes="member: 1656"><p>Right. </p><p></p><p>I've seen people make a similar argument about Dread. In Dread, resolution takes the form of a pull from a Jenga tower. If you successfully pull, you succeed. If you don't pull, you fail. If the tower falls, you die. You can refuse to pull at any time, which guarantees that you fail at that action, but at least you don't die.</p><p></p><p>Critics say "But you can ensure your survival, just by never ever attempting a pull!"</p><p></p><p>Someone swings an axe at you. Pull to avoid? No way! Whatever the penalty for failing to avoid the axe, it can't be as bad as dying!</p><p></p><p>And sure... you could play the game that way, and ensure your survival. But <em>why would you</em>!? If that's the attitude you bring to the table, <em>you're playing the wrong game</em>.</p><p></p><p>If someone sits down at a Death Flag game thinking "Aha! If I never raise the flag, I can <em>never die</em>!", they're at the wrong table.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4512848, member: 1656"] Right. I've seen people make a similar argument about Dread. In Dread, resolution takes the form of a pull from a Jenga tower. If you successfully pull, you succeed. If you don't pull, you fail. If the tower falls, you die. You can refuse to pull at any time, which guarantees that you fail at that action, but at least you don't die. Critics say "But you can ensure your survival, just by never ever attempting a pull!" Someone swings an axe at you. Pull to avoid? No way! Whatever the penalty for failing to avoid the axe, it can't be as bad as dying! And sure... you could play the game that way, and ensure your survival. But [i]why would you[/i]!? If that's the attitude you bring to the table, [i]you're playing the wrong game[/i]. If someone sits down at a Death Flag game thinking "Aha! If I never raise the flag, I can [i]never die[/i]!", they're at the wrong table. -Hyp. [/QUOTE]
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