Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Your character died. Big deal.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 4512876" data-attributes="member: 22779"><p>This occured to me this morning as well.</p><p></p><p>Lots of DM's fudge things. It's fairly common at a number of tables. Is this not the same thing as a Death Flag rule, just with the DM making the decision? Personally, I dislike the idea of fudging rolls, and, since I make almost all my rolls in the open now, it would be very difficult.</p><p></p><p>However, a Death Flag mechanic, in an appropriately themed game, would allow me to make all my rolls in the open, but allow the player to have a very limited control of fudging that was traditionally reserved for DM's. Is this a bad thing?</p><p></p><p>Like I said, it's completely dependent on the game you want to run. In a sandbox exploration survival game, I would never dream of using this. In a quest based campaign where the individual characters actually matter to the story (PC is playing the descendant of the deposed king - return him to the throne, for example), I could see this being very much in keeping with what I want.</p><p></p><p>In my current Savage Tide game, I allow the PC's to spend all their Action Points to turn any lethal attack into leaving them at -9 and stable. This makes death very difficult, but, not impossible. After all, if they happen to be taking a bath in lava at the time, they still die next round. </p><p></p><p>This is pretty close to a death flag mechanic.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4512876, member: 22779"] This occured to me this morning as well. Lots of DM's fudge things. It's fairly common at a number of tables. Is this not the same thing as a Death Flag rule, just with the DM making the decision? Personally, I dislike the idea of fudging rolls, and, since I make almost all my rolls in the open now, it would be very difficult. However, a Death Flag mechanic, in an appropriately themed game, would allow me to make all my rolls in the open, but allow the player to have a very limited control of fudging that was traditionally reserved for DM's. Is this a bad thing? Like I said, it's completely dependent on the game you want to run. In a sandbox exploration survival game, I would never dream of using this. In a quest based campaign where the individual characters actually matter to the story (PC is playing the descendant of the deposed king - return him to the throne, for example), I could see this being very much in keeping with what I want. In my current Savage Tide game, I allow the PC's to spend all their Action Points to turn any lethal attack into leaving them at -9 and stable. This makes death very difficult, but, not impossible. After all, if they happen to be taking a bath in lava at the time, they still die next round. This is pretty close to a death flag mechanic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your character died. Big deal.
Top