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Your character died. Big deal.
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<blockquote data-quote="Ydars" data-source="post: 4516123" data-attributes="member: 62992"><p>Just read some of this (lengthy) discussion and would like to say that I understand both positions because I have DMed/played in both types of campaigns, although we were not sophisticated enough to have death flags; just the implicit knowledge that a certain DM would avoid killing us.</p><p> </p><p>I don't know which game type I prefer; I LOVE immersive roleplaying and tend to get very attached to my characters. On the other hand, the risk of combat is very thrilling, and I love the chance of dying.</p><p> </p><p>I am really happy to hear that both of these play styles are still alive and well. Both have much to recommend them. Neither, as far as I can tell, is superior and in fact I think they are best when combined, though this is not easy.</p><p> </p><p>As an example; in my current group, we are playing a great 3.5E Undermountain compaign. I think I tend to make both the most mechanically optimised characters and the ones with the most flesh-out backgrounds, because many of the group I play with are not hard-core yet, though they are starting to get there.</p><p> </p><p>Despite this, I tend to die more than the others, because the DM seems to apply a slightly different standard to me than to the other players, though I think this is unconcious.</p><p> </p><p>However, I now find that everytime I die, the next character I invent is better than the last; not necessarily mechanically better, but that they seem to have more of a personality. I must add here though that despite DMing RPGs for nearly 20 yrs, this is the first real run at playing I have ever had.</p><p> </p><p>So I agree with those of you who feel that RP is incredibly important but I also love the thrill of deadly combat. I would not be without either of these elements now and feel that I need BOTH to enjoy myself. Character death is pretty traumatic for me but I do enjoy the process of creating a new character and plus it is allowing me to learn all the player rules, like feats etc that a DM doesn't really have time to grapple with.</p><p> </p><p>Oh and I think people who DM need to play alot more; it reminds you what makes a good game and of what it feels like to be a player.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4516123, member: 62992"] Just read some of this (lengthy) discussion and would like to say that I understand both positions because I have DMed/played in both types of campaigns, although we were not sophisticated enough to have death flags; just the implicit knowledge that a certain DM would avoid killing us. I don't know which game type I prefer; I LOVE immersive roleplaying and tend to get very attached to my characters. On the other hand, the risk of combat is very thrilling, and I love the chance of dying. I am really happy to hear that both of these play styles are still alive and well. Both have much to recommend them. Neither, as far as I can tell, is superior and in fact I think they are best when combined, though this is not easy. As an example; in my current group, we are playing a great 3.5E Undermountain compaign. I think I tend to make both the most mechanically optimised characters and the ones with the most flesh-out backgrounds, because many of the group I play with are not hard-core yet, though they are starting to get there. Despite this, I tend to die more than the others, because the DM seems to apply a slightly different standard to me than to the other players, though I think this is unconcious. However, I now find that everytime I die, the next character I invent is better than the last; not necessarily mechanically better, but that they seem to have more of a personality. I must add here though that despite DMing RPGs for nearly 20 yrs, this is the first real run at playing I have ever had. So I agree with those of you who feel that RP is incredibly important but I also love the thrill of deadly combat. I would not be without either of these elements now and feel that I need BOTH to enjoy myself. Character death is pretty traumatic for me but I do enjoy the process of creating a new character and plus it is allowing me to learn all the player rules, like feats etc that a DM doesn't really have time to grapple with. Oh and I think people who DM need to play alot more; it reminds you what makes a good game and of what it feels like to be a player. [/QUOTE]
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