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Your character died, now what?
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<blockquote data-quote="CleverNickName" data-source="post: 4509851" data-attributes="member: 50987"><p>One of three things usually happens, depending on what the player wants to do next.</p><p></p><p>1) Get Raised</p><p>If a character falls in battle and the player isn't done with the character, they take the body to a healing temple. We don't take XP or levels from the character; we take 1 point of Constitution instead.</p><p></p><p>2) Start over</p><p>If the player is finished with the fallen character, s/he rolls up a new one. The new character starts with 2/3 the fallen character's XP and gold, and I weave the new character into the story as best I can.</p><p></p><p>3) Something funky</p><p>Sometimes the party can't make it to a temple, or they don't have the material components for a Raise spell, or they are marooned on a desert island, or some other circumstance prevents the above options from taking place. Or I'm feeling punchy. In these cases, I will use the plot to "save" the character. Stuff I've done in the past:</p><p></p><p>- the character's deity (or the arch-nemesis of his deity) will intervene, and offer a free Raise spell. But nothing is free; the favor comes with some serious strings attached.</p><p></p><p>- the character will raise the next night as a ghost, and "haunt" the party until they either Raise or give him/her a proper burial (assuming the player is okay with that monstrous level adjustment.) I especially like to do this if the party looted the fallen character's body.</p><p></p><p>- an ordinary weapon, coin, or piece of jewelry owned by the fallen character was actually a powerful faerie artifact. One minute after falling in battle, the object evaporates in a burst of light, restoring the character to life. But such old magic is unpredictable, and the character is permanently changed somehow.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4509851, member: 50987"] One of three things usually happens, depending on what the player wants to do next. 1) Get Raised If a character falls in battle and the player isn't done with the character, they take the body to a healing temple. We don't take XP or levels from the character; we take 1 point of Constitution instead. 2) Start over If the player is finished with the fallen character, s/he rolls up a new one. The new character starts with 2/3 the fallen character's XP and gold, and I weave the new character into the story as best I can. 3) Something funky Sometimes the party can't make it to a temple, or they don't have the material components for a Raise spell, or they are marooned on a desert island, or some other circumstance prevents the above options from taking place. Or I'm feeling punchy. In these cases, I will use the plot to "save" the character. Stuff I've done in the past: - the character's deity (or the arch-nemesis of his deity) will intervene, and offer a free Raise spell. But nothing is free; the favor comes with some serious strings attached. - the character will raise the next night as a ghost, and "haunt" the party until they either Raise or give him/her a proper burial (assuming the player is okay with that monstrous level adjustment.) I especially like to do this if the party looted the fallen character's body. - an ordinary weapon, coin, or piece of jewelry owned by the fallen character was actually a powerful faerie artifact. One minute after falling in battle, the object evaporates in a burst of light, restoring the character to life. But such old magic is unpredictable, and the character is permanently changed somehow. [/QUOTE]
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Your character died, now what?
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