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Your character does WHAT?!!!
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<blockquote data-quote="Henry" data-source="post: 7169" data-attributes="member: 158"><p>Two stories, both about characters from the same player.</p><ol> <li data-xf-list-type="ol">A chaotic good cleric (of the War God of my home-brew campaign) has traveled with the party to a section of the world that is a "lost world" type of place, with dinosaurs, volcanoes, etc. He decides that he is going to leave the safety of the local fort and try to <em>charm and tame</em> a Velociraptor (think straight from Jurassic Park.) He sneaks away from the party, and sets off into the Jungle. Simply put, one successful save and about 35 points of damage later, he sneaks back in, with tattered armor and outfit, and never says one word to the rest of party about his "interesting side venture."<br /> </li> <li data-xf-list-type="ol">A Monk has scouted ahead from the rest of the party, and comes across a natural stone incline abutting a cavern wall, leading up to further into the dungeon. Below the incline is an underground river that eventually lets out the side of a mountain into some prairie land below.<br /> <br /> The Monk notices that the stone incline is COVERED in Green Slime. (I described it as "a patch of greenish slime, covering the incline at the halfway point") Not having caught on to what this could potentially be, she decides that she is going to take off her footwear to avoid slipping on the slime. The roll worked out such that she would only fail if the player rolled a 2 or less. Then I uttered those dreadful words, the words of doom:<br /> <br /> "You need to roll a 3 or better to succeed."<br /> <br /> The player rolled a 2. I ruled that the Monk had slipped, and was clinging to the ledge. The front of the character is now covered in Green Slime from neck to toe.<br /> <br /> I gave the player a chance to recover by rolling a DEX check (DC 15 to recover).<br /> <br /> The player rolled a 1.<br /> <br /> The monk plunged headlong into the icy waters. She needed a swimming check to succeed fighting the powerful current (still covered in Green slime, mind you) She had a DC 20 to succeed. She had a Swim of +10.<br /> <br /> The player rolled a 3.<br /> <br /> Fortunately, they found the body about a day later, after leaving the caverns. Had I been particularly cruel, they shouldn't have found the body at all - just a patch of green slime on the riverbanks outside the caverns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><br /> [/list=1] <br /> <br /> Of course, most of the disaster stories I have involve this one particular player going off on his own. Just this past weekend, his character in our Flat Earth Campaign died after seducing three nymphomaniacal female vampires into a sexual encounter. Fortunately, this gave us the 3 minutes and the diversion we needed to find an artifact in a temple overrun by vampires.<br /> <br /> Thanks, my friend, for "taking one for the team." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></li> </ol></blockquote><p></p>
[QUOTE="Henry, post: 7169, member: 158"] Two stories, both about characters from the same player. [list=1] [*]A chaotic good cleric (of the War God of my home-brew campaign) has traveled with the party to a section of the world that is a "lost world" type of place, with dinosaurs, volcanoes, etc. He decides that he is going to leave the safety of the local fort and try to [i]charm and tame[/i] a Velociraptor (think straight from Jurassic Park.) He sneaks away from the party, and sets off into the Jungle. Simply put, one successful save and about 35 points of damage later, he sneaks back in, with tattered armor and outfit, and never says one word to the rest of party about his "interesting side venture." [*]A Monk has scouted ahead from the rest of the party, and comes across a natural stone incline abutting a cavern wall, leading up to further into the dungeon. Below the incline is an underground river that eventually lets out the side of a mountain into some prairie land below. The Monk notices that the stone incline is COVERED in Green Slime. (I described it as "a patch of greenish slime, covering the incline at the halfway point") Not having caught on to what this could potentially be, she decides that she is going to take off her footwear to avoid slipping on the slime. The roll worked out such that she would only fail if the player rolled a 2 or less. Then I uttered those dreadful words, the words of doom: "You need to roll a 3 or better to succeed." The player rolled a 2. I ruled that the Monk had slipped, and was clinging to the ledge. The front of the character is now covered in Green Slime from neck to toe. I gave the player a chance to recover by rolling a DEX check (DC 15 to recover). The player rolled a 1. The monk plunged headlong into the icy waters. She needed a swimming check to succeed fighting the powerful current (still covered in Green slime, mind you) She had a DC 20 to succeed. She had a Swim of +10. The player rolled a 3. Fortunately, they found the body about a day later, after leaving the caverns. Had I been particularly cruel, they shouldn't have found the body at all - just a patch of green slime on the riverbanks outside the caverns. :) [/list=1] Of course, most of the disaster stories I have involve this one particular player going off on his own. Just this past weekend, his character in our Flat Earth Campaign died after seducing three nymphomaniacal female vampires into a sexual encounter. Fortunately, this gave us the 3 minutes and the diversion we needed to find an artifact in a temple overrun by vampires. Thanks, my friend, for "taking one for the team." :D[/list] [/QUOTE]
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