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Your character does WHAT?!!!
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<blockquote data-quote="Black Omega" data-source="post: 8505" data-attributes="member: 79"><p>Never any shortage of these stories...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Early on GM'ing I was doing Champions, with a three person group, one ice projecting flyer, a Hulk like brick, and a psionic agent type. As they came out of a meeting there was trouble down the street and they each took off at their own speeds. So the flyer got their first and nearly got knocked out in a couple of rounds, as well as becoming the target the big bad guy was trying to capture. The Hulk type finally leaped in to even up the battle. Several rounds later the psionic agent finally showed up and had to spend time climbing over a icewall made to protect inn ocent bystanders. The hero's still managed to get the edge in the battle and the big bad guy created a dimensional portal and jumped through. The big strong hulk guy leapt after him, as did the mentalist, leaving the ice girl alone with the eight agents ordered to capture her. A few minutes later after picking up the battle with the bad guy the two were left wondering why the ice girl had never shown up...</p><p></p><p>Another occasion in a later Champions game saw the group invading an enemy base, fighting through enemy agents as well as traps. One character heard noise from down a spiral staircase and charged down to surprise them. Running first into a gas trap. Then stumbling forward still, into a laser trap that let him bloodied. Then staggering forward still into an electrified floor trap that knocked him out for a moment. Then crawling forward to the bottom of the stairs and looking up into the muzzles of six blaster rifles...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Of course, -I've- never done anything to foolish.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Black Omega, post: 8505, member: 79"] Never any shortage of these stories...:) Early on GM'ing I was doing Champions, with a three person group, one ice projecting flyer, a Hulk like brick, and a psionic agent type. As they came out of a meeting there was trouble down the street and they each took off at their own speeds. So the flyer got their first and nearly got knocked out in a couple of rounds, as well as becoming the target the big bad guy was trying to capture. The Hulk type finally leaped in to even up the battle. Several rounds later the psionic agent finally showed up and had to spend time climbing over a icewall made to protect inn ocent bystanders. The hero's still managed to get the edge in the battle and the big bad guy created a dimensional portal and jumped through. The big strong hulk guy leapt after him, as did the mentalist, leaving the ice girl alone with the eight agents ordered to capture her. A few minutes later after picking up the battle with the bad guy the two were left wondering why the ice girl had never shown up... Another occasion in a later Champions game saw the group invading an enemy base, fighting through enemy agents as well as traps. One character heard noise from down a spiral staircase and charged down to surprise them. Running first into a gas trap. Then stumbling forward still, into a laser trap that let him bloodied. Then staggering forward still into an electrified floor trap that knocked him out for a moment. Then crawling forward to the bottom of the stairs and looking up into the muzzles of six blaster rifles...;) Of course, -I've- never done anything to foolish.;) [/QUOTE]
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