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Your CHARACTERS carry magic dueling cards?
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<blockquote data-quote="The Goblin King" data-source="post: 1448911" data-attributes="member: 10970"><p>Okay, to tie this back into CCGs how about this:</p><p></p><p>One thousand years ago, or so the story goes, there were two wizard brothers. They were very power and very bored. They figured out a way to cystalize the essence of a creature or spell into a card. The Red Dragon card is the magical essence of a red dragon. It doesn't remember anything from one battle to the next and no time passes when it is not activated. The wizards created many such cards (the exact number no one knows) and it was a fashionable game for well-to-do wizards and nobles to play. No magical talent was needed, they only had to know the rules of the game. Most of the time it was just for fun and no one got hurt. There was another version of the game where the creatures and spells did real damage. These games were frowned upon and forced underground.</p><p></p><p>Then the Great War happened. No records exist which detail who or what started the war. But it is known that the forces of Heaven and Hell clashed on the material plane with fury that has never been seen before or since. The sky was torn asunder and even the gods died. When it was over the survivors discovered that magic no longer worked. Spells just fizzled out before they were completed. Most magic items on the planet were also disjunctioned. Through some twist of luck or fate the spell cards were spared.</p><p></p><p>This world would have a lot of changes. No more arcane or divine casters. Only card casters. All the cards that are in existance were created 1,000 years ago. No one can make any more so they are much sought after. The only upside is that you don't need dedicated spellcasters to fill the cleric and wizard slots. Anyone can be a card caster they just need the feats and skills for it. Oh, and the cards of course. Monster CRs would have to be adjusted to reflect the lack of magical loot in the party.</p></blockquote><p></p>
[QUOTE="The Goblin King, post: 1448911, member: 10970"] Okay, to tie this back into CCGs how about this: One thousand years ago, or so the story goes, there were two wizard brothers. They were very power and very bored. They figured out a way to cystalize the essence of a creature or spell into a card. The Red Dragon card is the magical essence of a red dragon. It doesn't remember anything from one battle to the next and no time passes when it is not activated. The wizards created many such cards (the exact number no one knows) and it was a fashionable game for well-to-do wizards and nobles to play. No magical talent was needed, they only had to know the rules of the game. Most of the time it was just for fun and no one got hurt. There was another version of the game where the creatures and spells did real damage. These games were frowned upon and forced underground. Then the Great War happened. No records exist which detail who or what started the war. But it is known that the forces of Heaven and Hell clashed on the material plane with fury that has never been seen before or since. The sky was torn asunder and even the gods died. When it was over the survivors discovered that magic no longer worked. Spells just fizzled out before they were completed. Most magic items on the planet were also disjunctioned. Through some twist of luck or fate the spell cards were spared. This world would have a lot of changes. No more arcane or divine casters. Only card casters. All the cards that are in existance were created 1,000 years ago. No one can make any more so they are much sought after. The only upside is that you don't need dedicated spellcasters to fill the cleric and wizard slots. Anyone can be a card caster they just need the feats and skills for it. Oh, and the cards of course. Monster CRs would have to be adjusted to reflect the lack of magical loot in the party. [/QUOTE]
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