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<blockquote data-quote="EzekielRaiden" data-source="post: 8462181" data-attributes="member: 6790260"><p>Our party Bard's family (tailors who worked their way up from near-poverty to high upper-middle-class) has been a huge support, allowing the PCs to live in their large house for the various times they stay in the city. Elder bro is solid and reliable, a Temple Knight. Younger bro is hella ambitious but looking out for the family's interests.</p><p></p><p>The bigger thing is the mystery. Both parents are tieflings: mom's maternal grandmother was a succubus, but dad's devil ancestor is an ongoing mystery. Whoever it is, they're powerful...and probably manipulating the family line. See...the dad's family tree doesn't spread out. For over a thousand years, always <em>one</em> heir carries on the line. If there are siblings, all others die young, die childless, or just disappear. That bloodline has never had cousins--ever. We all know that's bizarre. Families near-always either spread out or die out, so something must be ensuring a one-to-one generation turnover. What--or who--is making this happen is unknown.</p><p></p><p>The Druid's family has been a more distant background thing. Hereditary chiefs of a nomad tribe (druids in-setting are much more politically active than they're stereotyped in "traditional" D&D). Dad was a good druid teacher, but he died when the Druid and his brother were relatively young (late teens at the latest). Elder brother took over but (from the PC's perspective) has gone kinda tyrannical</p><p></p><p>The Battlemaster, a half-elf, has a racial feature (from the Grim World 3PP book for Dungeon World) that gives him a powerful Elven relic from the ancient days, when the elves had greater magic. This has been revealed to be a relic of the El'Adrin civilization, which disappeared thousands of years ago under mysterious circumstances. It's become one of his new missions to investigate this. He doesn't have any other surviving family currently, so this extended "my people" aspect takes its place.</p><p></p><p>The party's Ranger has a vast extended family due to being one of the leading heirs of a nomad clan matriarch. She has tried to bring the clan into the city to promote its survival, while he wants to go back to the Old Ways. Turns out he's descended from the legendary First Sultan through both her (his paternal grandmother) <em>and</em> his hated maternal grandfather, through two of the First Sultan's three wives (an orc, whose descendants are common among the Nomads, and a human, whose descendants are common among the merchant-class; the third wife was an air genie princess, but who descends from her is not yet known).</p><p></p><p>Our newest party member, the Spellslinger, hasn't been around long enough for her family to matter too much, but she hails from a distant island of the Sapphire Sea, much closer to the far-western shore of Yuxia, where she learned her arts. She's a little older (mid-/late-30s as opposed to late-20s or younger), so she may not have much surviving family at present--she's more interested in her art and finding worthy apprentices for it. She does, however, provide new dynamics for an NPC, Tenyru Shen (whom she refers to as Tenryu-Priest), who is a native of Yuxia himself (and secretly a gold dragon in disguise). So for her it will probably be less "family" and more "culture"/"students" that matter--family as a more diffuse or more chosen thing.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8462181, member: 6790260"] Our party Bard's family (tailors who worked their way up from near-poverty to high upper-middle-class) has been a huge support, allowing the PCs to live in their large house for the various times they stay in the city. Elder bro is solid and reliable, a Temple Knight. Younger bro is hella ambitious but looking out for the family's interests. The bigger thing is the mystery. Both parents are tieflings: mom's maternal grandmother was a succubus, but dad's devil ancestor is an ongoing mystery. Whoever it is, they're powerful...and probably manipulating the family line. See...the dad's family tree doesn't spread out. For over a thousand years, always [I]one[/I] heir carries on the line. If there are siblings, all others die young, die childless, or just disappear. That bloodline has never had cousins--ever. We all know that's bizarre. Families near-always either spread out or die out, so something must be ensuring a one-to-one generation turnover. What--or who--is making this happen is unknown. The Druid's family has been a more distant background thing. Hereditary chiefs of a nomad tribe (druids in-setting are much more politically active than they're stereotyped in "traditional" D&D). Dad was a good druid teacher, but he died when the Druid and his brother were relatively young (late teens at the latest). Elder brother took over but (from the PC's perspective) has gone kinda tyrannical The Battlemaster, a half-elf, has a racial feature (from the Grim World 3PP book for Dungeon World) that gives him a powerful Elven relic from the ancient days, when the elves had greater magic. This has been revealed to be a relic of the El'Adrin civilization, which disappeared thousands of years ago under mysterious circumstances. It's become one of his new missions to investigate this. He doesn't have any other surviving family currently, so this extended "my people" aspect takes its place. The party's Ranger has a vast extended family due to being one of the leading heirs of a nomad clan matriarch. She has tried to bring the clan into the city to promote its survival, while he wants to go back to the Old Ways. Turns out he's descended from the legendary First Sultan through both her (his paternal grandmother) [I]and[/I] his hated maternal grandfather, through two of the First Sultan's three wives (an orc, whose descendants are common among the Nomads, and a human, whose descendants are common among the merchant-class; the third wife was an air genie princess, but who descends from her is not yet known). Our newest party member, the Spellslinger, hasn't been around long enough for her family to matter too much, but she hails from a distant island of the Sapphire Sea, much closer to the far-western shore of Yuxia, where she learned her arts. She's a little older (mid-/late-30s as opposed to late-20s or younger), so she may not have much surviving family at present--she's more interested in her art and finding worthy apprentices for it. She does, however, provide new dynamics for an NPC, Tenyru Shen (whom she refers to as Tenryu-Priest), who is a native of Yuxia himself (and secretly a gold dragon in disguise). So for her it will probably be less "family" and more "culture"/"students" that matter--family as a more diffuse or more chosen thing. [/QUOTE]
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