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<blockquote data-quote="Stonesnake" data-source="post: 4092914" data-attributes="member: 48229"><p>Actually I can end this entire discussion pretty quickly.</p><p></p><p>You can choose to "disable" an enemy at any time with your last blow that would have normally killed them.</p><p></p><p>[minor spoiler for LFR Escape from Sembia]</p><p></p><p>When I played through LFR "PREV-2 Escape from Sembia" at DDXP there is a part when were fighting some guards. We were given the choice to either kill them with our blow after we got them down to 0 HP or "pull our hit" and instead just wound them and knock them out. We were allowed to make this decision AFTER we hit and with any type of attack (spell, ranged, or melee).</p><p></p><p>We actually didn't kill any of the guards and instead knocked them out, which we found out later was a good decision as it changed how the adventure would have been played.</p><p></p><p>But you can basically decide, at will, if you want to kill something or just knock it out.</p></blockquote><p></p>
[QUOTE="Stonesnake, post: 4092914, member: 48229"] Actually I can end this entire discussion pretty quickly. You can choose to "disable" an enemy at any time with your last blow that would have normally killed them. [minor spoiler for LFR Escape from Sembia] When I played through LFR "PREV-2 Escape from Sembia" at DDXP there is a part when were fighting some guards. We were given the choice to either kill them with our blow after we got them down to 0 HP or "pull our hit" and instead just wound them and knock them out. We were allowed to make this decision AFTER we hit and with any type of attack (spell, ranged, or melee). We actually didn't kill any of the guards and instead knocked them out, which we found out later was a good decision as it changed how the adventure would have been played. But you can basically decide, at will, if you want to kill something or just knock it out. [/QUOTE]
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