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<blockquote data-quote="Lonely Tylenol" data-source="post: 4097154" data-attributes="member: 18549"><p>Also, "it was in 3e" is in many cases good evidence. Especially when the feature in question is "interacting with monsters without killing them." Why would they take that out? That is not a rhetorical question, and in many other places where something was changed or removed, we have a designer comment justifying the change (eg. save-or-die, Vancian casting, PC-standard statblocks for monsters). Without such a commentary, and in the absence of evidence to the contrary, I think it's an entirely reasonable position to assume that an unmentioned feature of the game functions more or less like it did in 3e, or at least has not been excised. This is particularly true at this late stage, since they've been taking pains to reveal changes, even if we don't have the rules yet, and those reveals function as teasers. We know, for example, that social skills are different, but we're not yet sure how they function.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 4097154, member: 18549"] Also, "it was in 3e" is in many cases good evidence. Especially when the feature in question is "interacting with monsters without killing them." Why would they take that out? That is not a rhetorical question, and in many other places where something was changed or removed, we have a designer comment justifying the change (eg. save-or-die, Vancian casting, PC-standard statblocks for monsters). Without such a commentary, and in the absence of evidence to the contrary, I think it's an entirely reasonable position to assume that an unmentioned feature of the game functions more or less like it did in 3e, or at least has not been excised. This is particularly true at this late stage, since they've been taking pains to reveal changes, even if we don't have the rules yet, and those reveals function as teasers. We know, for example, that social skills are different, but we're not yet sure how they function. [/QUOTE]
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