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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4097405" data-attributes="member: 710"><p>I think the latter 3 covers what might be desired.</p><p>If anything in D&D is worth to be done, it must grant you XP. Or so might be the general idea...</p><p></p><p>This view is a bit short-sighted. </p><p>A nice comparison often coming up is "If rules don't matter, Monopoly could be an Role-Playing Game). </p><p>But I would say this assumption is wrong. In Monopoly, you roll your dice to see how many steps you go and other stuff (Please note: My last monopoly games is probably over a decade ago, and I probably played the game once or twice, and possibly never to conclusion). Then you decide how much money you want to spend or figure out how much you have to pay. </p><p>But in the end, it doesn't matter if you speak in funny voice and pretend to play a competent investment banker or a house wive that just won in the lottery. The funny voice doesn't matter much in RPGs either (in both games, the effect is that it can be very entertaining to do so). But the idea of "who you are" is only important in RPGs, because this affects what actually happens in the game. It affects the story - something not really existing in non-RPGs. It affects not only how you approach a situation (do I build a small or a large hotel), but also which situation you want to approach in the first place (Do I even want to go in the hotel business?).</p><p></p><p>Furthermore, if you don't think about who your character is, you just can't do anything in an RPG. You can't roll the dice to see what the character does next. You have to decide yourself, based on the character you are playing.</p><p></p><p>That said, I still think that if you'd only get XP for killing monsters and taking their stuff, any role-playing beyond figuring out where the monsters are and what to do with their stuff can become rare. If you hand out XP for non-combat stuff, though, this doesn't mean that people will roleplay more, it just means they have a reason to roll dice for resolving their social skills instead of only their attack and damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But this can motivate people to think more about the role-playing part, since it feels a little more natural to explore a character when speaking with people then when hitting them with sharp or pointy objects...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4097405, member: 710"] I think the latter 3 covers what might be desired. If anything in D&D is worth to be done, it must grant you XP. Or so might be the general idea... This view is a bit short-sighted. A nice comparison often coming up is "If rules don't matter, Monopoly could be an Role-Playing Game). But I would say this assumption is wrong. In Monopoly, you roll your dice to see how many steps you go and other stuff (Please note: My last monopoly games is probably over a decade ago, and I probably played the game once or twice, and possibly never to conclusion). Then you decide how much money you want to spend or figure out how much you have to pay. But in the end, it doesn't matter if you speak in funny voice and pretend to play a competent investment banker or a house wive that just won in the lottery. The funny voice doesn't matter much in RPGs either (in both games, the effect is that it can be very entertaining to do so). But the idea of "who you are" is only important in RPGs, because this affects what actually happens in the game. It affects the story - something not really existing in non-RPGs. It affects not only how you approach a situation (do I build a small or a large hotel), but also which situation you want to approach in the first place (Do I even want to go in the hotel business?). Furthermore, if you don't think about who your character is, you just can't do anything in an RPG. You can't roll the dice to see what the character does next. You have to decide yourself, based on the character you are playing. That said, I still think that if you'd only get XP for killing monsters and taking their stuff, any role-playing beyond figuring out where the monsters are and what to do with their stuff can become rare. If you hand out XP for non-combat stuff, though, this doesn't mean that people will roleplay more, it just means they have a reason to roll dice for resolving their social skills instead of only their attack and damage. :) But this can motivate people to think more about the role-playing part, since it feels a little more natural to explore a character when speaking with people then when hitting them with sharp or pointy objects... [/QUOTE]
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