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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="ClaytonCross" data-source="post: 7918362" data-attributes="member: 6880599"><p>uh... </p><p></p><p>Oath of Ancients Paladin + Archfey warlock you have a cooperate boss and a branch manager</p><p>Oath Breaker Paladin + any warlock - your just changing directions.</p><p>Oath of Conquest Paladin + any warlock patron who supports your conquest</p><p>Oath of Devotion Paladin + Hexblade or Undying Warlock - serving the Raven Queen</p><p>Any Warlock + Oath of Redemption - you made a bad choice and your trying to fix it.</p><p>Any Warlcok + Oath of Vengeance - your patron turned on you so your turning the tables, or someone betrayed your patron and you want to get them back.</p><p>Any Warlock + Oath of the Crown - you just changed jobs under the same management become and inforcer of their rules. </p><p></p><p>This took longer to type than to think up. Really, it doesn't take much thought for Paladin/Warlock to work... it does however require SOME thought. Instead of halving a default "No x/x multi-class" I find it generally better so say, "Before you multi-class let me know so we can iron out the lore and reasoning before you bring it to the table and you have to <strong>role-play</strong> out what <strong>we </strong>agree on." meaning with any multi-class (even fighter / ranger etc) you take the mechanical you take an agreed lore BUT we build the lore on a <strong>mutual understanding</strong>. This is not the GM dictating to the player how they will play a class or multi-class or a player just abandoning all lore and thought magically picking up mulit-classes that don't make since and have 0 context. "Y<em>our ranger picked up fighter while alone in the woods? Who taught him? You never mentioned any attempt to learn or train those skills before showing up with this multi-class</em>."</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7918362, member: 6880599"] uh... Oath of Ancients Paladin + Archfey warlock you have a cooperate boss and a branch manager Oath Breaker Paladin + any warlock - your just changing directions. Oath of Conquest Paladin + any warlock patron who supports your conquest Oath of Devotion Paladin + Hexblade or Undying Warlock - serving the Raven Queen Any Warlock + Oath of Redemption - you made a bad choice and your trying to fix it. Any Warlcok + Oath of Vengeance - your patron turned on you so your turning the tables, or someone betrayed your patron and you want to get them back. Any Warlock + Oath of the Crown - you just changed jobs under the same management become and inforcer of their rules. This took longer to type than to think up. Really, it doesn't take much thought for Paladin/Warlock to work... it does however require SOME thought. Instead of halving a default "No x/x multi-class" I find it generally better so say, "Before you multi-class let me know so we can iron out the lore and reasoning before you bring it to the table and you have to [B]role-play[/B] out what [B]we [/B]agree on." meaning with any multi-class (even fighter / ranger etc) you take the mechanical you take an agreed lore BUT we build the lore on a [B]mutual understanding[/B]. This is not the GM dictating to the player how they will play a class or multi-class or a player just abandoning all lore and thought magically picking up mulit-classes that don't make since and have 0 context. "Y[I]our ranger picked up fighter while alone in the woods? Who taught him? You never mentioned any attempt to learn or train those skills before showing up with this multi-class[/I]." [/QUOTE]
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