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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7918944" data-attributes="member: 6775031"><p>I think we're in agreement as to what the terms mean. I'm just saying that the paladin class mechanics exist as they do <em>because</em> they are a reflection of the paladin class fluff. They started with the concept of a heavily-armoured knight who stands for good and justice, and then derived mechanics to reflect that concept. If they had started with a different concept, then they would have used different mechanics to reflect it.</p><p></p><p>The specific translation from that specific fluff to that specific crunch is a <em>rule</em>. For example, that paladins have three spell slots at fourth level is a <em>rule</em>. If you extend that translation to some other specific fluff, then it would be a different rule, because it no longer represents the specific connection between the same fluff and the same crunch.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7918944, member: 6775031"] I think we're in agreement as to what the terms mean. I'm just saying that the paladin class mechanics exist as they do [I]because[/I] they are a reflection of the paladin class fluff. They started with the concept of a heavily-armoured knight who stands for good and justice, and then derived mechanics to reflect that concept. If they had started with a different concept, then they would have used different mechanics to reflect it. The specific translation from that specific fluff to that specific crunch is a [I]rule[/I]. For example, that paladins have three spell slots at fourth level is a [I]rule[/I]. If you extend that translation to some other specific fluff, then it would be a different rule, because it no longer represents the specific connection between the same fluff and the same crunch. [/QUOTE]
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"Your Class is Not Your Character": Is this a real problem?
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