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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="Maxperson" data-source="post: 7920153" data-attributes="member: 23751"><p>So first, I don't think anyone here is wrong. Whether you go by the book, use house rules, home brew, reflavor or a combination of those things, as long as the group is having fun it's all good.</p><p></p><p>Second, when I'm here, unless I'm explicitly saying what it is that I do in my game, don't assume it's what I do in my game. Most discussions here are about the the game in general, which means as written, so I discuss what I view the rules to be and mean. As an example, some time ago there was a discussion about what happens to a druid who gets hit by a disintegrate while wildshaped and hits 0 hit points. I argued(correctly) that the specific rule in disintegrate that dusts a creature who hits 0 triggers and turns the druid to dust, even if that druid has more hit points waiting in his true form. That is RAW. However, that is not what I would do to a druid in my game. I would go with what later was verified by Crawford to be the RAI of the game and allow the druid to revert first. </p><p></p><p>In my game re-flavoring to small degrees is in player control. I don't care if an ice themed PC wants Coldball and Cold Hands, though there are mechanics tied to that as well, or if they want their magic missiles to look like leering skulls. They can make those decisions, but they do have to let me know in advance what they are going to do. More major re-flavoring takes my approval, but will often happen. I try to accommodate reasonable requests, unless they will be disruptive to the game in some way.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7920153, member: 23751"] So first, I don't think anyone here is wrong. Whether you go by the book, use house rules, home brew, reflavor or a combination of those things, as long as the group is having fun it's all good. Second, when I'm here, unless I'm explicitly saying what it is that I do in my game, don't assume it's what I do in my game. Most discussions here are about the the game in general, which means as written, so I discuss what I view the rules to be and mean. As an example, some time ago there was a discussion about what happens to a druid who gets hit by a disintegrate while wildshaped and hits 0 hit points. I argued(correctly) that the specific rule in disintegrate that dusts a creature who hits 0 triggers and turns the druid to dust, even if that druid has more hit points waiting in his true form. That is RAW. However, that is not what I would do to a druid in my game. I would go with what later was verified by Crawford to be the RAI of the game and allow the druid to revert first. In my game re-flavoring to small degrees is in player control. I don't care if an ice themed PC wants Coldball and Cold Hands, though there are mechanics tied to that as well, or if they want their magic missiles to look like leering skulls. They can make those decisions, but they do have to let me know in advance what they are going to do. More major re-flavoring takes my approval, but will often happen. I try to accommodate reasonable requests, unless they will be disruptive to the game in some way. [/QUOTE]
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