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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="abirdcall" data-source="post: 7921271" data-attributes="member: 6748898"><p>You're putting meaning where it isn't there.</p><p></p><p>You're also ascribing characteristics to me which I don't appreciate. I'm not making an 'extremely jaded response', I'm just posting in a thread about D&D. Come on now.</p><p></p><p>I gave an example of something very minor - changing the colour of firebolt.</p><p></p><p>Then I gave an example of something extreme - Wanting to play a Jedi.</p><p></p><p>The point is that the majority of players are going to fall somewhere in between that for what they find is acceptable. The point of that is that there is a line somewhere for most people. It's not just 'everything is fluff' do what you want. People do have expectations about what things mean in the game.</p><p></p><p>This is evidenced by people here getting actually angry about the notion of playing a Jedi and calling it an extreme thing that no one would ever do.</p><p></p><p>My position is that I don't think there can be a delineation of "fluff" and "hard rules" or "mechanics" in an RPG. </p><p></p><p>They're all rules. Saying some are mutable while others aren't because they're math is wrong. If a table wants to change a rule then they're allowed to do so.</p><p></p><p>The rules of the game create a shared expectation. Everyone at the table is there to have fun and should be playing within the rules in good faith. If the table wants to change the rules then do so. If they want to add a new book like Xanathar's or a setting book then do so. It's not a big deal.</p><p></p><p>I fail to see how my view is extreme at all or jaded.</p><p></p><p>Side note though - I personally find the most creativity comes from creating something within boundaries or parameters. When I watch improv I want them to have rules on their games that limit what they're able to do. I'm then entertained when they come up with creative and imaginative things within those rules. I would be bored if the improv troupe just started talking about whatever it was they were thinking about. That's not really improv then, it's just poorly thought out writing. Using an exotic race isn't more creative than using a human, and is usually less so.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7921271, member: 6748898"] You're putting meaning where it isn't there. You're also ascribing characteristics to me which I don't appreciate. I'm not making an 'extremely jaded response', I'm just posting in a thread about D&D. Come on now. I gave an example of something very minor - changing the colour of firebolt. Then I gave an example of something extreme - Wanting to play a Jedi. The point is that the majority of players are going to fall somewhere in between that for what they find is acceptable. The point of that is that there is a line somewhere for most people. It's not just 'everything is fluff' do what you want. People do have expectations about what things mean in the game. This is evidenced by people here getting actually angry about the notion of playing a Jedi and calling it an extreme thing that no one would ever do. My position is that I don't think there can be a delineation of "fluff" and "hard rules" or "mechanics" in an RPG. They're all rules. Saying some are mutable while others aren't because they're math is wrong. If a table wants to change a rule then they're allowed to do so. The rules of the game create a shared expectation. Everyone at the table is there to have fun and should be playing within the rules in good faith. If the table wants to change the rules then do so. If they want to add a new book like Xanathar's or a setting book then do so. It's not a big deal. I fail to see how my view is extreme at all or jaded. Side note though - I personally find the most creativity comes from creating something within boundaries or parameters. When I watch improv I want them to have rules on their games that limit what they're able to do. I'm then entertained when they come up with creative and imaginative things within those rules. I would be bored if the improv troupe just started talking about whatever it was they were thinking about. That's not really improv then, it's just poorly thought out writing. Using an exotic race isn't more creative than using a human, and is usually less so. [/QUOTE]
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"Your Class is Not Your Character": Is this a real problem?
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