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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="JiffyPopTart" data-source="post: 7921866" data-attributes="member: 4881"><p>Not addressed to me, but i'll provide an example. I am cut-and-pasting from the Earth Elemental entry in the freely downloadable Basic Rules. Everything in black is a rule (from my definition). Everything in <span style="color: rgb(226, 80, 65)">red</span> is fluff (from my definition).</p><p></p><p><strong>**</strong></p><p>Earth Elemental Large elemental, neutral</p><p>Armor Class 17 (natural armor)</p><p>Hit Points 126 (12d10 + 60)</p><p>Speed 30 ft., burrow 30 ft.</p><p>STR 20 (+5)</p><p>DEX 8 (−1)</p><p>CON 20 (+5)</p><p>INT 5 (−3)</p><p>WIS 10 (+0)</p><p>CHA 5 (−3)</p><p>Damage Vulnerabilities thunder</p><p>Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks</p><p>Damage Immunities poison</p><p>Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious </p><p>Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10</p><p>Languages Terran </p><p>Challenge 5 (1,800 XP) </p><p>Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.</p><p>Siege Monster. The elemental deals double damage to objects and structures. </p><p></p><p>Actions </p><p></p><p>Multiattack. The elemental makes two slam attacks. </p><p>Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.</p><p></p><p><span style="color: rgb(226, 80, 65)">An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.</span></p><p><strong>**</strong></p><p></p><p>Therefore, with the red items being "fluff" I can freely adjust the description of the Earth Elemental as not plodding if I want (it has a speed of 30, just like most PCs), no having club-like arms...or even arms at all. Its body being only dirt, or only stone, and not having any chunks of metal, gems, or bright minerals. It could be 100% made of worked stone and look like an animated statue. It could be made of dripping mud and shoot out tentacles. It could just look like a big walking rock that just charges into you.</p><p></p><p>Note that none of the changes mentioned above in the description of the earth elemental changes its abilities in combat. It strictly changes how I describe it at the table. Once I begin changing how it works "in combat" by changing something written in black then I am starting to "homebrew" the rules.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7921866, member: 4881"] Not addressed to me, but i'll provide an example. I am cut-and-pasting from the Earth Elemental entry in the freely downloadable Basic Rules. Everything in black is a rule (from my definition). Everything in [COLOR=rgb(226, 80, 65)]red[/COLOR] is fluff (from my definition). [B]**[/B] Earth Elemental Large elemental, neutral Armor Class 17 (natural armor) Hit Points 126 (12d10 + 60) Speed 30 ft., burrow 30 ft. STR 20 (+5) DEX 8 (−1) CON 20 (+5) INT 5 (−3) WIS 10 (+0) CHA 5 (−3) Damage Vulnerabilities thunder Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10 Languages Terran Challenge 5 (1,800 XP) Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through. Siege Monster. The elemental deals double damage to objects and structures. Actions Multiattack. The elemental makes two slam attacks. Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. [COLOR=rgb(226, 80, 65)]An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.[/COLOR] [B]**[/B] Therefore, with the red items being "fluff" I can freely adjust the description of the Earth Elemental as not plodding if I want (it has a speed of 30, just like most PCs), no having club-like arms...or even arms at all. Its body being only dirt, or only stone, and not having any chunks of metal, gems, or bright minerals. It could be 100% made of worked stone and look like an animated statue. It could be made of dripping mud and shoot out tentacles. It could just look like a big walking rock that just charges into you. Note that none of the changes mentioned above in the description of the earth elemental changes its abilities in combat. It strictly changes how I describe it at the table. Once I begin changing how it works "in combat" by changing something written in black then I am starting to "homebrew" the rules. [/QUOTE]
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