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General Tabletop Discussion
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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="Chaosmancer" data-source="post: 7921928" data-attributes="member: 6801228"><p>I don't really think so. </p><p></p><p>Let us take something somewhat real world, an person sewing a wound closed. How did they learn to do this?</p><p></p><p>1) Well, the first answer is going to medical school. Simple enough. </p><p>2) But, they could also be a veteran, having done most of their medical training through the army. Similar training, but it is different. </p><p>3) Or, perhaps they went to veterinarian school. Sewing flesh closed is pretty similar between people and animals, so it would cover the same basics. </p><p>4) Or, perhaps they did not learn sewing because of medical school, perhaps they know how to sew from patching their clothing constantly. </p><p>5) Perhaps they were taught sewing as a way to bond with their grandmother, and it is a favorite past time</p><p>6) Perhaps they are a costume designer, and being good with needle and thread came from that job</p><p>7) Fishermen are good with hooks, needles, and thread, could easily translate into the type of sewing we are talking about.</p><p></p><p>The real world is complicated, and similiar skills can arise from vastly different experiences. And, in the game, a similiar skill is reflected by the exact same mechanics. Because you aren't going to have a different skills for every different way you can do something. So, having a dozen different interpretations of how you have your skills and what they mean does not make the world incoherent or remove suspension of disbelief. If anything, I find it makes the world more realistic and easier to believe in. There is never a single way of doing something, so people with different expeirences would naturally find different ways to accomplish the same goals.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7921928, member: 6801228"] I don't really think so. Let us take something somewhat real world, an person sewing a wound closed. How did they learn to do this? 1) Well, the first answer is going to medical school. Simple enough. 2) But, they could also be a veteran, having done most of their medical training through the army. Similar training, but it is different. 3) Or, perhaps they went to veterinarian school. Sewing flesh closed is pretty similar between people and animals, so it would cover the same basics. 4) Or, perhaps they did not learn sewing because of medical school, perhaps they know how to sew from patching their clothing constantly. 5) Perhaps they were taught sewing as a way to bond with their grandmother, and it is a favorite past time 6) Perhaps they are a costume designer, and being good with needle and thread came from that job 7) Fishermen are good with hooks, needles, and thread, could easily translate into the type of sewing we are talking about. The real world is complicated, and similiar skills can arise from vastly different experiences. And, in the game, a similiar skill is reflected by the exact same mechanics. Because you aren't going to have a different skills for every different way you can do something. So, having a dozen different interpretations of how you have your skills and what they mean does not make the world incoherent or remove suspension of disbelief. If anything, I find it makes the world more realistic and easier to believe in. There is never a single way of doing something, so people with different expeirences would naturally find different ways to accomplish the same goals. [/QUOTE]
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