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General Tabletop Discussion
*Dungeons & Dragons
"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="ClaytonCross" data-source="post: 7923577" data-attributes="member: 6880599"><p>I guess you might not read this this but it bears posting to the topic. All setting guides have specific fluff for race and class with setting. SCAG for example lists all the races and classes from the PHB and defines their place in the setting. The Ranger does not have a new subclass in SCAG it is only has fluff describing rangers by race and how they are generally fit into the setting. <strong>Then setting guides set fluff over anything in the PHB </strong>and when your<strong> in a GM homebrew setting created by the GM he has full and unlimited control of what classes mean in there setting</strong>. Most tables play some level of homebrew even if trying to follow a setting guide because it is a lot to ask that a GM know EVERYTHING at all times that might come up as a setting or that they are completely happy with the setting and would not adjust it at all.</p><p></p><p>1. <strong>Does the GM provide the rules</strong> session 0 for "<em>The rules of the game create a shared expectation</em>." the way a setting guide would? Or 2. <strong>Does the GM get to change the rules at their whim</strong>? Because 2 is when the problem of "your character is your class" becomes a problem as your <u>players invest into their characters</u> then find the GM has changed the setting rules under them forcing them to play their character as the GM intends instead of how the player intends.</p><p></p><p>This does happen in reverse though, where a player is playing "your character is your class" at the cost of fun and the detriment of the party. The prime example being the Lawful stupid paladin, which is a big part of why there is so much paladin hate. Where the advise of the GM is often "your character is not your class" you don't have to be a pain to the group your choosing to do so,</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7923577, member: 6880599"] I guess you might not read this this but it bears posting to the topic. All setting guides have specific fluff for race and class with setting. SCAG for example lists all the races and classes from the PHB and defines their place in the setting. The Ranger does not have a new subclass in SCAG it is only has fluff describing rangers by race and how they are generally fit into the setting. [B]Then setting guides set fluff over anything in the PHB [/B]and when your[B] in a GM homebrew setting created by the GM he has full and unlimited control of what classes mean in there setting[/B]. Most tables play some level of homebrew even if trying to follow a setting guide because it is a lot to ask that a GM know EVERYTHING at all times that might come up as a setting or that they are completely happy with the setting and would not adjust it at all. 1. [B]Does the GM provide the rules[/B] session 0 for "[I]The rules of the game create a shared expectation[/I]." the way a setting guide would? Or 2. [B]Does the GM get to change the rules at their whim[/B]? Because 2 is when the problem of "your character is your class" becomes a problem as your [U]players invest into their characters[/U] then find the GM has changed the setting rules under them forcing them to play their character as the GM intends instead of how the player intends. This does happen in reverse though, where a player is playing "your character is your class" at the cost of fun and the detriment of the party. The prime example being the Lawful stupid paladin, which is a big part of why there is so much paladin hate. Where the advise of the GM is often "your character is not your class" you don't have to be a pain to the group your choosing to do so, [/QUOTE]
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"Your Class is Not Your Character": Is this a real problem?
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