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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7924552" data-attributes="member: 6802951"><p>OK. So you're insinuating that this particular concept would not make sense within the game, thus violating the social contract?</p><p>OK. <em>Why </em>does it not make sense within the game?</p><p></p><p>Is it that you see no distinction between having levels in the Barbarian class and being a tribesman with a beard for example?</p><p>That a knight cannot be prone to great wrath in the throes of combat?</p><p>That honouring your ancestors, and them appearing to aid and protect you and your companions cannot be the behaviour of someone of noble birth?</p><p></p><p> On the contrary, their class informs and shapes a lot of the character. It provides not just pure mechanics like the proficiencies to represent that character's knightly training, but also both theme and mechanics. Like the character's penchant for going comprehensively nuts in a fight, and the presence of the ancestor spirits that the character honours. </p><p></p><p> So: "I was a knight, questing for glory for myself, gold for my family, and honour to my ancestors.</p><p>"Then I started adventuring." </p><p></p><p> You might cease to perform some of the activities from your background, but you don't cease to become it. You don't stop being a Folk Hero when you swear your Oath of Devotion. You don't get kicked out of your guild when you start looking for more avenues of commerce in the wider world. You don't lose your taste for fine art or courtly manners the first time you go <img class="smilie smilie--emoji" alt="🦍" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f98d.png" title="Gorilla :gorilla:" data-shortname=":gorilla:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="💩" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f4a9.png" title="Pile of poo :poop:" data-shortname=":poop:" loading="lazy" width="64" height="64" /> on a bunch of gnolls.</p><p></p><p></p><p>You don't cease to become your background, with all its manners, bonds, flaws and habits however either. A character can combine both. </p><p>A Knight Barbarian might only lounge around the estate and attend parties in downtime (unless plot permits).</p><p> But even if you're trying to claim that they stop doing knightly things when they become an adventurer, are you also saying that they have to stop being and behaving like a knight?</p><p></p><p> OK. Now we're getting somewhere. You're insinuating that the suggested character concepts are <em>not </em>following the rules as written?</p><p><em>That </em>is something you can actually <em>prove </em>that you're correct on. </p><p></p><p><em><strong>Which </strong></em>rules are they not following? A quote would be ideal, but simply showing where in the PHB we should be looking would be fine.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7924552, member: 6802951"] OK. So you're insinuating that this particular concept would not make sense within the game, thus violating the social contract? OK. [I]Why [/I]does it not make sense within the game? Is it that you see no distinction between having levels in the Barbarian class and being a tribesman with a beard for example? That a knight cannot be prone to great wrath in the throes of combat? That honouring your ancestors, and them appearing to aid and protect you and your companions cannot be the behaviour of someone of noble birth? On the contrary, their class informs and shapes a lot of the character. It provides not just pure mechanics like the proficiencies to represent that character's knightly training, but also both theme and mechanics. Like the character's penchant for going comprehensively nuts in a fight, and the presence of the ancestor spirits that the character honours. So: "I was a knight, questing for glory for myself, gold for my family, and honour to my ancestors. "Then I started adventuring." You might cease to perform some of the activities from your background, but you don't cease to become it. You don't stop being a Folk Hero when you swear your Oath of Devotion. You don't get kicked out of your guild when you start looking for more avenues of commerce in the wider world. You don't lose your taste for fine art or courtly manners the first time you go 🦍💩 on a bunch of gnolls. You don't cease to become your background, with all its manners, bonds, flaws and habits however either. A character can combine both. A Knight Barbarian might only lounge around the estate and attend parties in downtime (unless plot permits). But even if you're trying to claim that they stop doing knightly things when they become an adventurer, are you also saying that they have to stop being and behaving like a knight? OK. Now we're getting somewhere. You're insinuating that the suggested character concepts are [I]not [/I]following the rules as written? [I]That [/I]is something you can actually [I]prove [/I]that you're correct on. [I][B]Which [/B][/I]rules are they not following? A quote would be ideal, but simply showing where in the PHB we should be looking would be fine. [/QUOTE]
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