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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="Coroc" data-source="post: 7925050" data-attributes="member: 6895991"><p>also [USER=23751]@Maxperson[/USER] and others:</p><p></p><p>I think we got several missunderstandings in the thread because we use different baselines:</p><p></p><p>Mechanics: e.g. Barbarians mechanics are a rule to make the fluff of the barbarian work in a balanced way.</p><p></p><p>Refluffed: If i "refluff" (<span style="color: rgb(235, 107, 86)">refluff is the wrong word here! It has to be reassign because it refers to a game mechanic!</span>) the barbarians mechanics for a homemade hulk class and add some fluff to it e.g. i use the rage mechanics to describe the fluff that hulk transforms into a monster then i used a mechanical rule with different fluff.</p><p></p><p>Background: some additional fluff. It could be noble, pariah or whatever. If the player who plays Conan the barbarian has the slave background then he gets some skills or whatever from that.</p><p>If Conan later becomes king then it does not change his background to noble!</p><p></p><p>Ok now the other thing: Prince Krull started was born a noble (his background) (Fluff 1 attached) He started out as a fighter class (mechanic 1 attached) (Fluff 2 attached) Later he is captured by a primitive tribe and adopts their fighting habits which impresses them so much that he is released (He takes a level in barbarian (mechanic 2 attached, Fluff 3 attached).</p><p>Still Prince Krull keeps up his habits of a noble as soon as he is able to (back in civilised areas) Nowhere the background needs to be reassigned</p><p></p><p></p><p>Lets take this further:</p><p>Prince Krull starts out as a noble with al lthe knightly behaviour (no class yet) and is kidnapped by the primitive tribe as a child. He grows up as one of them adopting their fighting style = barbarian. He regains freedom and resumes his first lifestyle but still fights as a barbarian.</p><p></p><p></p><p></p><p></p><p>So if your DM is fine with all the classes and backgrounds in his campaign world no rule is broken here.</p><p>The game world should also feature soem noble house with the titel prince and some primitive tribe to make everything consistant and smooth.</p><p></p><p>The reason not to accept this player concept could be if there arre no primitive tribes in this world and barbarian is therefore not a class the DM wants in his campaign since all is civilised.</p><p>If then the player comes along and says, let us work it out, my player is something like tarzan, but in reality he is a prince (so noble background) who got lost in the jungle as a baby and grew up fighting like wild apes who raised him, then i as a DM would oppose and eventually say, yeah so you want to be the only barbarian in the game world, i am fine with that, but there is no way that your charcter gets the noble background because he grew up amongst animals in the jungle, take orphan instead, you are prince by name only.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7925050, member: 6895991"] also [USER=23751]@Maxperson[/USER] and others: I think we got several missunderstandings in the thread because we use different baselines: Mechanics: e.g. Barbarians mechanics are a rule to make the fluff of the barbarian work in a balanced way. Refluffed: If i "refluff" ([COLOR=rgb(235, 107, 86)]refluff is the wrong word here! It has to be reassign because it refers to a game mechanic![/COLOR]) the barbarians mechanics for a homemade hulk class and add some fluff to it e.g. i use the rage mechanics to describe the fluff that hulk transforms into a monster then i used a mechanical rule with different fluff. Background: some additional fluff. It could be noble, pariah or whatever. If the player who plays Conan the barbarian has the slave background then he gets some skills or whatever from that. If Conan later becomes king then it does not change his background to noble! Ok now the other thing: Prince Krull started was born a noble (his background) (Fluff 1 attached) He started out as a fighter class (mechanic 1 attached) (Fluff 2 attached) Later he is captured by a primitive tribe and adopts their fighting habits which impresses them so much that he is released (He takes a level in barbarian (mechanic 2 attached, Fluff 3 attached). Still Prince Krull keeps up his habits of a noble as soon as he is able to (back in civilised areas) Nowhere the background needs to be reassigned Lets take this further: Prince Krull starts out as a noble with al lthe knightly behaviour (no class yet) and is kidnapped by the primitive tribe as a child. He grows up as one of them adopting their fighting style = barbarian. He regains freedom and resumes his first lifestyle but still fights as a barbarian. So if your DM is fine with all the classes and backgrounds in his campaign world no rule is broken here. The game world should also feature soem noble house with the titel prince and some primitive tribe to make everything consistant and smooth. The reason not to accept this player concept could be if there arre no primitive tribes in this world and barbarian is therefore not a class the DM wants in his campaign since all is civilised. If then the player comes along and says, let us work it out, my player is something like tarzan, but in reality he is a prince (so noble background) who got lost in the jungle as a baby and grew up fighting like wild apes who raised him, then i as a DM would oppose and eventually say, yeah so you want to be the only barbarian in the game world, i am fine with that, but there is no way that your charcter gets the noble background because he grew up amongst animals in the jungle, take orphan instead, you are prince by name only. [/QUOTE]
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