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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="abirdcall" data-source="post: 7925132" data-attributes="member: 6748898"><p>I must have said at least 20 times so far that I'm not against changing things.</p><p></p><p>The rules give a baseline that people expect when they sit down to play the game. Any change can be good or bad, that is it can make the game more fun or less fun for others.</p><p></p><p>For the examples, it will be my own taste. The most important thing to me is that the player is acting in good faith. They're hard rules to codify so the honour system must be used.</p><p></p><p>A brief character description will often lack the nuance necessary.</p><p></p><p></p><p></p><p>I suppose it depends on the subclass? But largely it would be on how the character is played. I would expect to see traits from the Barbarian class represented. (which I am going to guess people will read as 'that is only what the character is'. No, characters are a lot of things. Class traits are just one aspect.)</p><p></p><p></p><p></p><p>Bards cast with Charisma. Their magic comes from the strength of their performance, which does not need to be musical. Being a good performer often means a lot of study. It is a step too far if they insist on the way they cast the spells to be the same as a Wizard.</p><p></p><p>I once played a Great Old One Pact of the Tome Warlock. She communed with her patron by reading and uncovering ancient secrets in texts. So yes, she resembled a Wizard in that respect. Her power came from harnessing the power of an Elder God through learning its secrets and her casting came through her force of personality to make it happen. So, still a Warlock.</p><p></p><p></p><p></p><p>I don't know Radagast. They are largely an invention of the movies right?</p><p></p><p>While Druids are varied, they also have a specific narrative place. They all know Druidic and won't wear metal armour for a reason.</p><p></p><p>Playing a scholarly Druid would be fine though if that is what you're asking?</p><p></p><p></p><p></p><p>No, that's not a Monk. It's pretty easy to make that character concept work, they just need to spend some time learning to be a Monk in there somewhere.</p><p></p><p>They scared the rest of the village in their younger days by being too rough and tumble so the halflings contacted a monastery to take them in. They learned how to channel Ki from the Monks but their rough and tumble nature never left them, the life of a Monk was just not for them so they ultimately set off on adventure. Now they don't outwardly look or have the demeanour of a Monk type to most but they still have the Wisdom and training that was taught to them that they utilize when the time is right.</p><p></p><p></p><p></p><p></p><p>Yeah, definitely not a Paladin.</p><p></p><p></p><p></p><p></p><p></p><p>I think changing the rules is inherent and core to RPGs. They're made to be malleable. They must be.</p><p></p><p></p><p></p><p>Everyone has their own line. The point, is that there is a line.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7925132, member: 6748898"] I must have said at least 20 times so far that I'm not against changing things. The rules give a baseline that people expect when they sit down to play the game. Any change can be good or bad, that is it can make the game more fun or less fun for others. For the examples, it will be my own taste. The most important thing to me is that the player is acting in good faith. They're hard rules to codify so the honour system must be used. A brief character description will often lack the nuance necessary. I suppose it depends on the subclass? But largely it would be on how the character is played. I would expect to see traits from the Barbarian class represented. (which I am going to guess people will read as 'that is only what the character is'. No, characters are a lot of things. Class traits are just one aspect.) [B][/B] Bards cast with Charisma. Their magic comes from the strength of their performance, which does not need to be musical. Being a good performer often means a lot of study. It is a step too far if they insist on the way they cast the spells to be the same as a Wizard. I once played a Great Old One Pact of the Tome Warlock. She communed with her patron by reading and uncovering ancient secrets in texts. So yes, she resembled a Wizard in that respect. Her power came from harnessing the power of an Elder God through learning its secrets and her casting came through her force of personality to make it happen. So, still a Warlock. [B][/B] I don't know Radagast. They are largely an invention of the movies right? While Druids are varied, they also have a specific narrative place. They all know Druidic and won't wear metal armour for a reason. Playing a scholarly Druid would be fine though if that is what you're asking? No, that's not a Monk. It's pretty easy to make that character concept work, they just need to spend some time learning to be a Monk in there somewhere. They scared the rest of the village in their younger days by being too rough and tumble so the halflings contacted a monastery to take them in. They learned how to channel Ki from the Monks but their rough and tumble nature never left them, the life of a Monk was just not for them so they ultimately set off on adventure. Now they don't outwardly look or have the demeanour of a Monk type to most but they still have the Wisdom and training that was taught to them that they utilize when the time is right. Yeah, definitely not a Paladin. I think changing the rules is inherent and core to RPGs. They're made to be malleable. They must be. Everyone has their own line. The point, is that there is a line. [/QUOTE]
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