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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="FrozenNorth" data-source="post: 7925295" data-attributes="member: 7020832"><p>This is an interesting point I want to dig into a bit more.</p><p></p><p>adhoc seems to suggest players create non-standard characters because they want the mechanics but don’t want to be restricted by the fluff, like they are trying to “game the system”.</p><p></p><p>Except, what I have seen, and which applies to pretty much every example in this thread, are cases where the player has a defined character or archetype in mind and wants to reflect that.</p><p></p><p>Chaosmancer wants to explore a member of the nobility with powers tied to the reverence of his ancestors. Ancestral Guardians Noble Barbarians does that.</p><p></p><p>5e doesn’t have cambions as a PC race, but an infernal tiefling warlock comes close, as does a red dragon tiefling sorcerer.</p><p></p><p>5e doesn’t have splatbooks that come out every 2 months with new prestige classes, races and spells, and I like that because I find refluffling existing mechanics to be better from a balance perspective.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 7925295, member: 7020832"] This is an interesting point I want to dig into a bit more. adhoc seems to suggest players create non-standard characters because they want the mechanics but don’t want to be restricted by the fluff, like they are trying to “game the system”. Except, what I have seen, and which applies to pretty much every example in this thread, are cases where the player has a defined character or archetype in mind and wants to reflect that. Chaosmancer wants to explore a member of the nobility with powers tied to the reverence of his ancestors. Ancestral Guardians Noble Barbarians does that. 5e doesn’t have cambions as a PC race, but an infernal tiefling warlock comes close, as does a red dragon tiefling sorcerer. 5e doesn’t have splatbooks that come out every 2 months with new prestige classes, races and spells, and I like that because I find refluffling existing mechanics to be better from a balance perspective. [/QUOTE]
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"Your Class is Not Your Character": Is this a real problem?
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