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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="Maxperson" data-source="post: 7925377" data-attributes="member: 23751"><p>Fighting on behalf of the lower class and harboring a hatred of nobility doesn't have anything to do with any specific class. It can fit them all, so the only thing you have there is a rural peasant who flies into a rage. That doesn't really tell me enough. Does he fit the general theme of the Primal Instinct portion of the barbarian description? If no, I'd put that at moderate. If yes, it isn't even a refluff.</p><p></p><p></p><p></p><p>A PC can call himself whatever he wishes. If you want to call yourself a mage, you can do so. As for having no musical skills, even though the spellcasting section says that they shape reality with wishes and music, their abilities mention music and words as how they use those abilities. I would rate that a minor refluff, since all you are really doing is allowing oration to be how you cast spells, rather than it being music.</p><p></p><p></p><p></p><p>Radagast has very little known about him other than he is close to nature. Tolkien called them all wizards, but I see no reason why he couldn't have been a druid, and the character in the movie could also have been a druid. All your description really changes is that this character is calling himself a wizard. If he plays like Radagast, then regardless of a sled, he's acting like a druid. This isn't even a refluff as far as I'm concerned.</p><p></p><p></p><p></p><p>Yes. This is absolutely a major departure from the fluff. I would allow it in my game, though. I don't mind homebrew or house rules.</p><p></p><p></p><p></p><p>This is basically the creation of a new class and based on the new fluff of "mechanical assassin," would require more alteration before I would allow it. It doesn't make sense to me that his assassin would be able to lay on hands, cure diseases, be immune to disease, give bonuses to saves to others, etc. I would work with the player to try and come up with something, though. If we could come up with new class abilities that seem to be in the same power level ballpark as the ones that don't make sense, I would allow this.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7925377, member: 23751"] Fighting on behalf of the lower class and harboring a hatred of nobility doesn't have anything to do with any specific class. It can fit them all, so the only thing you have there is a rural peasant who flies into a rage. That doesn't really tell me enough. Does he fit the general theme of the Primal Instinct portion of the barbarian description? If no, I'd put that at moderate. If yes, it isn't even a refluff. A PC can call himself whatever he wishes. If you want to call yourself a mage, you can do so. As for having no musical skills, even though the spellcasting section says that they shape reality with wishes and music, their abilities mention music and words as how they use those abilities. I would rate that a minor refluff, since all you are really doing is allowing oration to be how you cast spells, rather than it being music. Radagast has very little known about him other than he is close to nature. Tolkien called them all wizards, but I see no reason why he couldn't have been a druid, and the character in the movie could also have been a druid. All your description really changes is that this character is calling himself a wizard. If he plays like Radagast, then regardless of a sled, he's acting like a druid. This isn't even a refluff as far as I'm concerned. Yes. This is absolutely a major departure from the fluff. I would allow it in my game, though. I don't mind homebrew or house rules. This is basically the creation of a new class and based on the new fluff of "mechanical assassin," would require more alteration before I would allow it. It doesn't make sense to me that his assassin would be able to lay on hands, cure diseases, be immune to disease, give bonuses to saves to others, etc. I would work with the player to try and come up with something, though. If we could come up with new class abilities that seem to be in the same power level ballpark as the ones that don't make sense, I would allow this. [/QUOTE]
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