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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="Aldarc" data-source="post: 7925434" data-attributes="member: 5142"><p>The beginning of the entire class section (p. 45) indicates that the flavor text is not set in stone. Again, you are treating the flavor text as being prescriptive rather than a descriptive starting point. </p><p></p><p>They are descriptive starting points, Max, meant to largely assist new players. Your approach to the fluff as prescriptive, rather than descriptive, again supports the fact that you are seeking to impose a hardline normative view of the game that is detached from its intent. </p><p></p><p>But since you seem to require a dogmatic reading of the text to be persuaded, then how about XGtE? </p><p>So right here we have an admittance that the barbarian character does not have to conform to the "classic archetype," and that players are empowered to put their own spin on the fluff. The following sections are merely suggestions for ways that they can. Do not interpret these sections as being a limited means by which barbarian players can further expand how they play their barbarian class. </p><p></p><p>It's difficult not to get that impression from you that you are, Max. Would you mind showing how that it doesn't move the goalposts? Either you are moving the goalposts or you are have a liberal definition of setting goalposts that gives you authority to fudge where the goalposts are. Maybe you think that we are playing Battleship and we have to guess where your goalposts are if we are to hit them.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7925434, member: 5142"] The beginning of the entire class section (p. 45) indicates that the flavor text is not set in stone. Again, you are treating the flavor text as being prescriptive rather than a descriptive starting point. They are descriptive starting points, Max, meant to largely assist new players. Your approach to the fluff as prescriptive, rather than descriptive, again supports the fact that you are seeking to impose a hardline normative view of the game that is detached from its intent. But since you seem to require a dogmatic reading of the text to be persuaded, then how about XGtE? So right here we have an admittance that the barbarian character does not have to conform to the "classic archetype," and that players are empowered to put their own spin on the fluff. The following sections are merely suggestions for ways that they can. Do not interpret these sections as being a limited means by which barbarian players can further expand how they play their barbarian class. It's difficult not to get that impression from you that you are, Max. Would you mind showing how that it doesn't move the goalposts? Either you are moving the goalposts or you are have a liberal definition of setting goalposts that gives you authority to fudge where the goalposts are. Maybe you think that we are playing Battleship and we have to guess where your goalposts are if we are to hit them. [/QUOTE]
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"Your Class is Not Your Character": Is this a real problem?
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