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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="Chaosmancer" data-source="post: 7925695" data-attributes="member: 6801228"><p>Ah, so you changed my point without informing me, and just assumed that I would understand what you were attempting to say? </p><p></p><p>So, you would in fact get upset if someone told you the Artificer was homebrew, because it is not. It is a general class, which was what I was saying. </p><p></p><p>So, you agreed with me and the point I was making. If you had just said that, this whole process would be going faster. </p><p></p><p>I also must assume since you continue to ignore it, that you agree with the assertion that barring homebrew, Goliath Barbarians are breaking the rules, because Barbarians cannot live in the mountains. </p><p></p><p>You also never responded to the point I brought up about if "loving to fight" was uncivilized enough to count for my Barbarian Nobleman. Since they only need to be considered a little "uncivilized" to count, right? You seem to be willing to just change and jump past things, so until you say otherwise I must assume it is true. </p><p></p><p>So, anything setting specific, is homebrew. And everything written in the PHB is the rules no matter what. </p><p></p><p>So, All Half-Orcs either grew up in an Orc tribe (which we will assume is evil, since the rules in the Monster Manual says they are chaotic evil) or in the slums. This we know because the rules say so "Half-Orcs most often live among orcs.....Whether proving themselves among rough barbarian tribes or scrabbling to survive in the slums of larger cities" </p><p></p><p>So, a Half-Orc Folk Hero who grew up in a farming community would be against the rules, correct? Because that is not "in the slums of a larger city"? </p><p></p><p>Tieflings can't be acoyltes, paladins or clerics right? Because the rules state for tieflings "found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be swindlers, thieves, or crime lords." </p><p></p><p>I mean, I guess they say "often" so if instead my tiefling grew up "among other minority populations in enclaves where they are treated with more respect" I might be able to squeeze out an exception and not be a swindler, thief, or crime lord. </p><p></p><p>I guess that is good that all the tieflings and orcs cover the criminal and urchin backgrounds, because you can't play a gnome with that background. "Gnomes who settle in human lands commonly gemcutters, engineers, sages or tinkers." Can't be a charlatan that way. </p><p></p><p>Hmm, I do wonder who the acolytes are supposed to be, none of the races are really religious in their descriptions. And I can't use most of the stuff for Humans in the PHB, because that is homebrew material for the Forgotten Realms. In fact, per RAW, I don't have any legal names for humans, because they are all homebrew from the Forgotten Realms, unless Mulan, Illuskan, Turami, and Calishite are supposed to be generic regions across the game world.</p><p></p><p>Oh, wait, Elves Dwarves and Humans are allowed to be acolytes, because they can be clerics, it says so in the very first bit where they describe a human cleric, an elf cleric, and a dwarf cleric. </p><p></p><p>Hmm, this is odd. There is a picture of a half-orc paladin, but are Half-Orcs allowed to be paladins? They aren't mentioned in the first few paragraphs, and ekeing out an existence in the slums isn't exactly conducive to a Paladin path. I mean, I guess they could have been brought from the slums of a large city into a temple, but then they wouldn't be "ekeing out" and existence, so I guess I would have to talk to my DM about homebrewing the race so that it was allowed. </p><p></p><p>I can keep going, and going, and going.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7925695, member: 6801228"] Ah, so you changed my point without informing me, and just assumed that I would understand what you were attempting to say? So, you would in fact get upset if someone told you the Artificer was homebrew, because it is not. It is a general class, which was what I was saying. So, you agreed with me and the point I was making. If you had just said that, this whole process would be going faster. I also must assume since you continue to ignore it, that you agree with the assertion that barring homebrew, Goliath Barbarians are breaking the rules, because Barbarians cannot live in the mountains. You also never responded to the point I brought up about if "loving to fight" was uncivilized enough to count for my Barbarian Nobleman. Since they only need to be considered a little "uncivilized" to count, right? You seem to be willing to just change and jump past things, so until you say otherwise I must assume it is true. So, anything setting specific, is homebrew. And everything written in the PHB is the rules no matter what. So, All Half-Orcs either grew up in an Orc tribe (which we will assume is evil, since the rules in the Monster Manual says they are chaotic evil) or in the slums. This we know because the rules say so "Half-Orcs most often live among orcs.....Whether proving themselves among rough barbarian tribes or scrabbling to survive in the slums of larger cities" So, a Half-Orc Folk Hero who grew up in a farming community would be against the rules, correct? Because that is not "in the slums of a larger city"? Tieflings can't be acoyltes, paladins or clerics right? Because the rules state for tieflings "found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be swindlers, thieves, or crime lords." I mean, I guess they say "often" so if instead my tiefling grew up "among other minority populations in enclaves where they are treated with more respect" I might be able to squeeze out an exception and not be a swindler, thief, or crime lord. I guess that is good that all the tieflings and orcs cover the criminal and urchin backgrounds, because you can't play a gnome with that background. "Gnomes who settle in human lands commonly gemcutters, engineers, sages or tinkers." Can't be a charlatan that way. Hmm, I do wonder who the acolytes are supposed to be, none of the races are really religious in their descriptions. And I can't use most of the stuff for Humans in the PHB, because that is homebrew material for the Forgotten Realms. In fact, per RAW, I don't have any legal names for humans, because they are all homebrew from the Forgotten Realms, unless Mulan, Illuskan, Turami, and Calishite are supposed to be generic regions across the game world. Oh, wait, Elves Dwarves and Humans are allowed to be acolytes, because they can be clerics, it says so in the very first bit where they describe a human cleric, an elf cleric, and a dwarf cleric. Hmm, this is odd. There is a picture of a half-orc paladin, but are Half-Orcs allowed to be paladins? They aren't mentioned in the first few paragraphs, and ekeing out an existence in the slums isn't exactly conducive to a Paladin path. I mean, I guess they could have been brought from the slums of a large city into a temple, but then they wouldn't be "ekeing out" and existence, so I guess I would have to talk to my DM about homebrewing the race so that it was allowed. I can keep going, and going, and going. [/QUOTE]
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