Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"Your Class is Not Your Character": Is this a real problem?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrozenNorth" data-source="post: 7926249" data-attributes="member: 7020832"><p>I think this is an excellent question and I want to address it.</p><p></p><p>First: the one point I think everyone on the thread can agree with is that we are not talking about modifying mechanics, only the default flavour of the class. So, it is a given that your cleric-refluffed-as-fighter has to follow cleric mechanics: ie he has to prepare his “spells” in the morning, his “Sacred Flame” does radiant damage, “Sacred Guardians” works as per the spell and the character has limited “spell slots”. Any “spell” the character casts could be dispelled or counterspelled by an enemy caster.</p><p></p><p>Here is where we potentially run into the first issue: the flavour of the class is inconsistent with the mechanics. I would argue that this is a pretty big change from the other examples that have been proposed: the Barbarian Knight and the Cambion tiefling sorcerer. In theBarbarian Knight case, there is a reasonable explanation as why the character would be able to rage. In the case of the cambion, the new fluff arguably makes more sense than the original fluff (one of my ancestors is a red dragon and by the way, one of my other ancestors make a pact with a devil).</p><p></p><p>This goes back to a comment that I made earlier in the thread. You can adopt a restrictive approach to the flavour of the classes for the purpose of shutting out the 1 player out of 20 that will act abusively, at the cost of shutting out 19 players out of 20 who simply have cool ideas they want to model in the game.</p><p></p><p>But let’s get back to inconsistency of the fluff. This touches on my second point.</p><p></p><p>All characters are subject to the social contract of the table. If I make a standard Oath of Devotion paladin, and the rest of the table are rogues, swindlers and charlatans, I may have to change my character. If my bog standard fighter is named M’Cho Mann “Randy” Savage and yells out wrestling moves with every attack, he may not be appropriate in a super serious gritty campaign. And if the adventure will take primarily in the drawing rooms and salons of Waterdeep, a standard barbarian may not be a fitting character (but the Barbarian Knight would totally fit in).</p><p></p><p>A cleric fluffed as a fighter may not fit in at the table. This may especially be the case if the player doesn’t have a good answer when you ask him why his maneuvers do radiant damage, why he has limited maneuvers per day, and why his maneuvers can be dispelled.</p><p></p><p>That said, my ancestors were barbarians even though I am a knight is a pretty good answer to the question “why can you rage?”. My infernal bloodline has given me supernatural toughness is a pretty good answer to “why does a cambion get +1 AC and extra hp?”.</p><p></p><p>Just something to think about.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 7926249, member: 7020832"] I think this is an excellent question and I want to address it. First: the one point I think everyone on the thread can agree with is that we are not talking about modifying mechanics, only the default flavour of the class. So, it is a given that your cleric-refluffed-as-fighter has to follow cleric mechanics: ie he has to prepare his “spells” in the morning, his “Sacred Flame” does radiant damage, “Sacred Guardians” works as per the spell and the character has limited “spell slots”. Any “spell” the character casts could be dispelled or counterspelled by an enemy caster. Here is where we potentially run into the first issue: the flavour of the class is inconsistent with the mechanics. I would argue that this is a pretty big change from the other examples that have been proposed: the Barbarian Knight and the Cambion tiefling sorcerer. In theBarbarian Knight case, there is a reasonable explanation as why the character would be able to rage. In the case of the cambion, the new fluff arguably makes more sense than the original fluff (one of my ancestors is a red dragon and by the way, one of my other ancestors make a pact with a devil). This goes back to a comment that I made earlier in the thread. You can adopt a restrictive approach to the flavour of the classes for the purpose of shutting out the 1 player out of 20 that will act abusively, at the cost of shutting out 19 players out of 20 who simply have cool ideas they want to model in the game. But let’s get back to inconsistency of the fluff. This touches on my second point. All characters are subject to the social contract of the table. If I make a standard Oath of Devotion paladin, and the rest of the table are rogues, swindlers and charlatans, I may have to change my character. If my bog standard fighter is named M’Cho Mann “Randy” Savage and yells out wrestling moves with every attack, he may not be appropriate in a super serious gritty campaign. And if the adventure will take primarily in the drawing rooms and salons of Waterdeep, a standard barbarian may not be a fitting character (but the Barbarian Knight would totally fit in). A cleric fluffed as a fighter may not fit in at the table. This may especially be the case if the player doesn’t have a good answer when you ask him why his maneuvers do radiant damage, why he has limited maneuvers per day, and why his maneuvers can be dispelled. That said, my ancestors were barbarians even though I am a knight is a pretty good answer to the question “why can you rage?”. My infernal bloodline has given me supernatural toughness is a pretty good answer to “why does a cambion get +1 AC and extra hp?”. Just something to think about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Your Class is Not Your Character": Is this a real problem?
Top