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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="Maxperson" data-source="post: 7926695" data-attributes="member: 23751"><p>The barbarian is the crunch and the general accompanying fluff. If you completely change the fluff into something that isn't a barbarian, then the class is no longer a barbarian. He isn't wrong for playing a knight PC with barbarian mechanics. And calling him wrong for calling it a barbarian is excessive. He's mistaken, since being barbarian is more than just the PHB mechanics.</p><p></p><p>If a player came to me with the concept of an angry knight that's so pissed off he rages, I'd have worked with the player and done it a different way. The barbarian mechanics poorly model a pissed off knight. The abilities of Unarmored Defense, Fast Movement, Danger Sense, etc. don't make sense for a knight with anger issues. I would have worked with the player to remove those abilities and replace them with abilities that make more sense. Or alternatively, he could have played a fighter which more accurately portrays a knight, and then I would have removed an ability or abilities that equal rage and just given him rage.</p><p></p><p></p><p>It was just part of the discussion about whether the lore is part of the class or not. He brought up that example. Lore is a part of the class in general terms, even if the specifics that meet the lore theme can change.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7926695, member: 23751"] The barbarian is the crunch and the general accompanying fluff. If you completely change the fluff into something that isn't a barbarian, then the class is no longer a barbarian. He isn't wrong for playing a knight PC with barbarian mechanics. And calling him wrong for calling it a barbarian is excessive. He's mistaken, since being barbarian is more than just the PHB mechanics. If a player came to me with the concept of an angry knight that's so pissed off he rages, I'd have worked with the player and done it a different way. The barbarian mechanics poorly model a pissed off knight. The abilities of Unarmored Defense, Fast Movement, Danger Sense, etc. don't make sense for a knight with anger issues. I would have worked with the player to remove those abilities and replace them with abilities that make more sense. Or alternatively, he could have played a fighter which more accurately portrays a knight, and then I would have removed an ability or abilities that equal rage and just given him rage. It was just part of the discussion about whether the lore is part of the class or not. He brought up that example. Lore is a part of the class in general terms, even if the specifics that meet the lore theme can change. [/QUOTE]
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