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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="Maxperson" data-source="post: 7927535" data-attributes="member: 23751"><p>Fluff, though, doesn't exist in a vacuum. It has to not only match the mechanics you are dealing with, but you have to be careful what your new fluff says, because it can also imply OTHER mechanics which if they don't exist, can cause disconnects. </p><p></p><p>Take Chaosmancer's hesitation re-write of Cunning Action. Because he uses hesitation as the reason he doesn't have cunning action and the loss of that hesitation as the reason it just appears out of nowhere, he creates a mechanical problem with my PC. My PC has the same Int and Dex as his PC, so either I am forced by Chaosmancer to have a perpetual case of hesitation, which is no bueno, or my PC who doesn't hesitate should automatically get Cunning Action, despite not being a rogue. </p><p></p><p>The same goes for the cyborg with extraordinary fine motor control and extraordinary vision. Such a PC would also have bonuses to perception where vision is concerned, as well as seeing oncoming enemies before they can see you, giving the PCs an advantage when out in the open. </p><p></p><p>Those two pieces of fluff are poorly written and cause disconnects when applied logically to the PC and the rest of the world, since the other implied mechanics will not be present.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7927535, member: 23751"] Fluff, though, doesn't exist in a vacuum. It has to not only match the mechanics you are dealing with, but you have to be careful what your new fluff says, because it can also imply OTHER mechanics which if they don't exist, can cause disconnects. Take Chaosmancer's hesitation re-write of Cunning Action. Because he uses hesitation as the reason he doesn't have cunning action and the loss of that hesitation as the reason it just appears out of nowhere, he creates a mechanical problem with my PC. My PC has the same Int and Dex as his PC, so either I am forced by Chaosmancer to have a perpetual case of hesitation, which is no bueno, or my PC who doesn't hesitate should automatically get Cunning Action, despite not being a rogue. The same goes for the cyborg with extraordinary fine motor control and extraordinary vision. Such a PC would also have bonuses to perception where vision is concerned, as well as seeing oncoming enemies before they can see you, giving the PCs an advantage when out in the open. Those two pieces of fluff are poorly written and cause disconnects when applied logically to the PC and the rest of the world, since the other implied mechanics will not be present. [/QUOTE]
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"Your Class is Not Your Character": Is this a real problem?
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