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"Your Class is Not Your Character": Is this a real problem?
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<blockquote data-quote="Fenris-77" data-source="post: 7927771" data-attributes="member: 6993955"><p>The way your previous post was worded it sounded like that was your model. So we agree on that anyway, nice.</p><p></p><p>Here's the thing about class abilities - they aren't really something the character practices, they're an abstract rule meant to represent a lot of different things about the character. The actions in D&D, things like Dash, Disengage, etc, are also abstracts, they aren't skills in the way that you want them to be. Some of them come closer to that than others of course. But a Rogue isn't 'practicing' cunning action, that's an abstract rule meant to represent some combination of speed, fast hands and quick thinking and the class gets it no matter which actions they use, what the character concept is, and regardless of practice of any kind. Practice can't be the answer anyway, for reasons already brought up - if it was just about practice then any character who practiced those things, say a fast DEX-based fighter, would also get the ability, but they don't. Why not? Because the rules are abstractions, not the result of character actions within the diagetic frame. Obviously the verisimilitude goes up when there is a better connection between actual character actions and new abilities, but that isn't how the game is designed and that bit is left to role playing.</p><p></p><p></p><p>Again, abstractions, although the actions come a little closer to mirroring what's actually happening in the fiction. It's not 'practice' though, if it were a fighter would be the king of disengaging since that's a core part melee combat training. I'm not suggesting that most rogues don't perform those actions, they do, of course, and Cunning Action makes sense a rogue ability too, because it reflects in a general way what rogues are usually good at, but it isn't tied to actual character concept or anything else. The fit between a specific character and the class abilities is always going to be fuzzy and that's on purpose - the abilities are designed to reflect most Rogues most of the time, but not every ability clearly reflects every Rogue all of the time.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7927771, member: 6993955"] The way your previous post was worded it sounded like that was your model. So we agree on that anyway, nice. Here's the thing about class abilities - they aren't really something the character practices, they're an abstract rule meant to represent a lot of different things about the character. The actions in D&D, things like Dash, Disengage, etc, are also abstracts, they aren't skills in the way that you want them to be. Some of them come closer to that than others of course. But a Rogue isn't 'practicing' cunning action, that's an abstract rule meant to represent some combination of speed, fast hands and quick thinking and the class gets it no matter which actions they use, what the character concept is, and regardless of practice of any kind. Practice can't be the answer anyway, for reasons already brought up - if it was just about practice then any character who practiced those things, say a fast DEX-based fighter, would also get the ability, but they don't. Why not? Because the rules are abstractions, not the result of character actions within the diagetic frame. Obviously the verisimilitude goes up when there is a better connection between actual character actions and new abilities, but that isn't how the game is designed and that bit is left to role playing. Again, abstractions, although the actions come a little closer to mirroring what's actually happening in the fiction. It's not 'practice' though, if it were a fighter would be the king of disengaging since that's a core part melee combat training. I'm not suggesting that most rogues don't perform those actions, they do, of course, and Cunning Action makes sense a rogue ability too, because it reflects in a general way what rogues are usually good at, but it isn't tied to actual character concept or anything else. The fit between a specific character and the class abilities is always going to be fuzzy and that's on purpose - the abilities are designed to reflect most Rogues most of the time, but not every ability clearly reflects every Rogue all of the time. [/QUOTE]
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