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Community
General Tabletop Discussion
*Dungeons & Dragons
Your Core Classes if The Core 4 Aren't Allowed
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<blockquote data-quote="EzekielRaiden" data-source="post: 9823228" data-attributes="member: 6790260"><p>Well, my full list of 24 (not 25 as I had previously said) class-concepts starts from the existing 13 of 5e, and adds, in no particular order:</p><p></p><p>Avenger</p><p>Shaman</p><p>Warlord</p><p>Invoker</p><p>Psion</p><p>Alchemist</p><p>"Machinist" (still shopping around for a better name; think "combat engineer" + tinkerer + guns)</p><p>Swordmage</p><p>Summoner</p><p>Assassin</p><p>Warden</p><p></p><p>I think these, plus the 13 existing 5.0/5.5 classes (as Psion has not been added yet), cover ground so comprehensive, the only additions you might need would be setting- or campaign-specific, which would thus not be appropriate for generic usage.</p><p></p><p></p><p>Exactly! I wanted a feel that communicated the wild power and fey touches in various ways, with some subtle hints of other elements. E.g. the warforged (probably by a different name) <em>don't know</em> who first created them, and don't know how to build new forging engines, so they're constantly in peril of losing their population sources. That implies ancient magic by forgotten ancestors, which is a juicy story to dig into, but one that plenty of individual warforged might not care at all to solve. "Not my problem" sort of thing.</p><p></p><p></p><p>I'd probably also take some inspiration from FFT. The way religious litany plays a role in magic is very interesting, and executed in a way that implies deep doctrine without actually letting us <em>see</em> that doctrine.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9823228, member: 6790260"] Well, my full list of 24 (not 25 as I had previously said) class-concepts starts from the existing 13 of 5e, and adds, in no particular order: Avenger Shaman Warlord Invoker Psion Alchemist "Machinist" (still shopping around for a better name; think "combat engineer" + tinkerer + guns) Swordmage Summoner Assassin Warden I think these, plus the 13 existing 5.0/5.5 classes (as Psion has not been added yet), cover ground so comprehensive, the only additions you might need would be setting- or campaign-specific, which would thus not be appropriate for generic usage. Exactly! I wanted a feel that communicated the wild power and fey touches in various ways, with some subtle hints of other elements. E.g. the warforged (probably by a different name) [I]don't know[/I] who first created them, and don't know how to build new forging engines, so they're constantly in peril of losing their population sources. That implies ancient magic by forgotten ancestors, which is a juicy story to dig into, but one that plenty of individual warforged might not care at all to solve. "Not my problem" sort of thing. I'd probably also take some inspiration from FFT. The way religious litany plays a role in magic is very interesting, and executed in a way that implies deep doctrine without actually letting us [I]see[/I] that doctrine. [/QUOTE]
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