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Community
General Tabletop Discussion
*Dungeons & Dragons
Your Core Classes if The Core 4 Aren't Allowed
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<blockquote data-quote="doctorbadwolf" data-source="post: 9825965" data-attributes="member: 6704184"><p>After much discussion with my wife</p><p></p><p><strong>Paladin</strong> </p><p>No base class spellcasting</p><p>Divine Smite is 1d6 radiant once per turn at-will, or 1d4 on a ranged attack. X/day you can add a secondaty effect, which ranges from "target is blinded" type stuff to "allies within your aura gain THP" or something like that</p><p>LAy on hands eventually gets ability to revivify </p><p>Can learn cleric spells with riual tag, same levels as cleric, but gains no spell slots so can only cast them as rituals</p><p>Gain: Sacred Order. Represents the actual organizational tradition you were trained in. Sits alongside Oath. Includes stuff like </p><p>Death Knight (necromantuc anti-necromancer gain necromacy spells and when they Abjure Evil, any other create that has cast a necromancy spell counts as Undead) </p><p>Chevalier (gains extra social skill and can goad any time they deal radiant damage, maybe the goad also acts like a 4e defender mark) </p><p>Dragoon (incentuvised to use Dex and lighr weapons/armor, basically a heroic fantasy version of a French musketeer/dragoon)</p><p>Avenger (gains all the smite spells with spell level = half paladin level rounded down, can use them Cha mod per long rest)</p><p></p><p><strong>Bard</strong> </p><p>No spell slots. </p><p>Gain:</p><p>Clever Aid: At will a reaction Help action to any ally within 60ft </p><p>Flyting- At will bonus action vicious mockery as a class feature not a spell</p><p>Bardic Dice can be spent to add die result to help action or to deal extra damage with Flyting</p><p>Bardic Knowledge replaces jack of all trades, gives cha mod bonus on int skills</p><p></p><p>Spells replaced by the above and, </p><p></p><p>Voice of The Storyteller- Emanation based group buffs, along with some "spend 1 bardic die to give this benefit to 1 ally affected by your Voice"</p><p></p><p>Voice of The Doomspeaker- Emanation based group debuffs, along with opposite of above</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9825965, member: 6704184"] After much discussion with my wife [B]Paladin[/B] No base class spellcasting Divine Smite is 1d6 radiant once per turn at-will, or 1d4 on a ranged attack. X/day you can add a secondaty effect, which ranges from "target is blinded" type stuff to "allies within your aura gain THP" or something like that LAy on hands eventually gets ability to revivify Can learn cleric spells with riual tag, same levels as cleric, but gains no spell slots so can only cast them as rituals Gain: Sacred Order. Represents the actual organizational tradition you were trained in. Sits alongside Oath. Includes stuff like Death Knight (necromantuc anti-necromancer gain necromacy spells and when they Abjure Evil, any other create that has cast a necromancy spell counts as Undead) Chevalier (gains extra social skill and can goad any time they deal radiant damage, maybe the goad also acts like a 4e defender mark) Dragoon (incentuvised to use Dex and lighr weapons/armor, basically a heroic fantasy version of a French musketeer/dragoon) Avenger (gains all the smite spells with spell level = half paladin level rounded down, can use them Cha mod per long rest) [B]Bard[/B] No spell slots. Gain: Clever Aid: At will a reaction Help action to any ally within 60ft Flyting- At will bonus action vicious mockery as a class feature not a spell Bardic Dice can be spent to add die result to help action or to deal extra damage with Flyting Bardic Knowledge replaces jack of all trades, gives cha mod bonus on int skills Spells replaced by the above and, Voice of The Storyteller- Emanation based group buffs, along with some "spend 1 bardic die to give this benefit to 1 ally affected by your Voice" Voice of The Doomspeaker- Emanation based group debuffs, along with opposite of above [/QUOTE]
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Your Core Classes if The Core 4 Aren't Allowed
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