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Your Core Classes if The Core 4 Aren't Allowed
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<blockquote data-quote="squibbles" data-source="post: 9828425" data-attributes="member: 6937590"><p>Always a fun thought exercise, even if it does seem suspiciously similar to a <a href="https://www.enworld.org/threads/a-whole-new-world.679800/" target="_blank">previous thread</a> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>If the goal was to create a genuine competitor to 5e, I think these sorts of decisions would need to be informed by market research. But I have no interest in that and am going to ignore that part of the premise.</p><p></p><p>D&D 5e has always underdelivered on low magic and sword and sorcery (not the same thing, but both difficult/absent), so I would try playing into those character types.</p><p></p><p>Classes:</p><ul> <li data-xf-list-type="ul">Alchemist--an intelligent and/or charismatic class that creates cures, buffing elixirs, poisons, propellants, etc. it would not be explicitly magical, but some subclasses would lean that way, it could encompass a scholar-adventurers, witch hunters, transmuters, and maybe illusionists (1/3 caster)</li> <li data-xf-list-type="ul">Barbarian--not the same one as 5e; themed around brute force fighting and wilderness survival--rage would not be <em>the</em> central feature. Archetypes like beastmaster and hunter could live here along with berserker</li> <li data-xf-list-type="ul">Knave--skill-monkey and agile fighter with lots of tricks, could lean towards swashbuckling, sneakthievery, dabbling in the occult (1/3 caster), or tactical battlemaster/warlord archetypes</li> <li data-xf-list-type="ul">Sorcerer--using this more evocative name, but designed more like a warlock--would start out NOT having signed a pact, and finding a supernatural patron would be a major goal. A lot of it's casting would be built around rituals. Pacts would include lords of chaos, lords of law, and stranger types of things.</li> <li data-xf-list-type="ul">Warrior-Monk--I'm a bit on the fence about what would be included / differ from 5e.</li> </ul><p>Species, a bit hard to do low magic with no humans, so more sword and sorcery facing:</p><ul> <li data-xf-list-type="ul">Tiefling--the majority group in the dominant civilization ruling the major cities as dens if iniquity</li> <li data-xf-list-type="ul">Serpentman--as above, but in decline</li> <li data-xf-list-type="ul">Lizardman</li> <li data-xf-list-type="ul">Goliath</li> <li data-xf-list-type="ul">Thri-kreen (or green martian)</li> <li data-xf-list-type="ul">Birdperson</li> <li data-xf-list-type="ul">Changeling</li> </ul></blockquote><p></p>
[QUOTE="squibbles, post: 9828425, member: 6937590"] Always a fun thought exercise, even if it does seem suspiciously similar to a [URL='https://www.enworld.org/threads/a-whole-new-world.679800/']previous thread[/URL] :P If the goal was to create a genuine competitor to 5e, I think these sorts of decisions would need to be informed by market research. But I have no interest in that and am going to ignore that part of the premise. D&D 5e has always underdelivered on low magic and sword and sorcery (not the same thing, but both difficult/absent), so I would try playing into those character types. Classes: [LIST] [*]Alchemist--an intelligent and/or charismatic class that creates cures, buffing elixirs, poisons, propellants, etc. it would not be explicitly magical, but some subclasses would lean that way, it could encompass a scholar-adventurers, witch hunters, transmuters, and maybe illusionists (1/3 caster) [*]Barbarian--not the same one as 5e; themed around brute force fighting and wilderness survival--rage would not be [I]the[/I] central feature. Archetypes like beastmaster and hunter could live here along with berserker [*]Knave--skill-monkey and agile fighter with lots of tricks, could lean towards swashbuckling, sneakthievery, dabbling in the occult (1/3 caster), or tactical battlemaster/warlord archetypes [*]Sorcerer--using this more evocative name, but designed more like a warlock--would start out NOT having signed a pact, and finding a supernatural patron would be a major goal. A lot of it's casting would be built around rituals. Pacts would include lords of chaos, lords of law, and stranger types of things. [*]Warrior-Monk--I'm a bit on the fence about what would be included / differ from 5e. [/LIST] Species, a bit hard to do low magic with no humans, so more sword and sorcery facing: [LIST] [*]Tiefling--the majority group in the dominant civilization ruling the major cities as dens if iniquity [*]Serpentman--as above, but in decline [*]Lizardman [*]Goliath [*]Thri-kreen (or green martian) [*]Birdperson [*]Changeling [/LIST] [/QUOTE]
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