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General Tabletop Discussion
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Your CR limit for an average 1st level party?
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 9869782" data-attributes="member: 12388"><p>My instinct is the same as yours. </p><p></p><p>You mentioned not downplaying the monster, which I think is important. Players sense when DMs are flubbing dice rolls and "bending" the game reality to fit a narrative. That's not terribly fun.</p><p></p><p>However, something I learned back in 3E is that it's possible to use monsters with much higher CRs than the average party level provided you significantly pair the monster down in power <em>and </em>have the reason for that pairing down be linked to the encounter environment or a larger plot element in the adventure/campaign arc.</p><p></p><p>For example, having a Glabrezu stuck/merged into the wall and floor of a failed summoning circle makes for an interesting dungeon room encounter. Maybe only its head, upper torso and fists are free to use; everything else is in the wall/stuck between realities. Does the Glabrezu attack and eat whatever wanders in? Does it try and make a deal if it encounters a spellcaster---especially a low level caster that could be taught how to cast more powerful magic in time? Would the creature's predicament by a puzzle that one or more PCs might want to solve?</p><p></p><p>I know this is beyond what you asked. Your inquiry just reminded me of some of the things I've done in past games to keep my players on their toes.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 9869782, member: 12388"] My instinct is the same as yours. You mentioned not downplaying the monster, which I think is important. Players sense when DMs are flubbing dice rolls and "bending" the game reality to fit a narrative. That's not terribly fun. However, something I learned back in 3E is that it's possible to use monsters with much higher CRs than the average party level provided you significantly pair the monster down in power [I]and [/I]have the reason for that pairing down be linked to the encounter environment or a larger plot element in the adventure/campaign arc. For example, having a Glabrezu stuck/merged into the wall and floor of a failed summoning circle makes for an interesting dungeon room encounter. Maybe only its head, upper torso and fists are free to use; everything else is in the wall/stuck between realities. Does the Glabrezu attack and eat whatever wanders in? Does it try and make a deal if it encounters a spellcaster---especially a low level caster that could be taught how to cast more powerful magic in time? Would the creature's predicament by a puzzle that one or more PCs might want to solve? I know this is beyond what you asked. Your inquiry just reminded me of some of the things I've done in past games to keep my players on their toes. [/QUOTE]
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Your CR limit for an average 1st level party?
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