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<blockquote data-quote="phoenixgod2000" data-source="post: 4437701" data-attributes="member: 29808"><p>So I will give you two CMOA. One based around combat and the other based around roleplaying.</p><p> </p><p>Combat One: I was running a 3.o modified version of the adventure 4 from Cormyr and it was down to the final battle. The group was on the run from an army led by several high level characters. They were hours ahead of a massive rebel army and they decided to hole up in a old ghost town for their last stand. They knew they were about to die and that was when Kenju, a small ninja boy from Shou came up with his great idea. He had a Talisman of Zagyig and used his one wish in a very unique way. He said, "I wish that every former member of this adventuring party that had died came to life right now ready to fight."</p><p> </p><p>Did I mention that this was a high lethality campagain and almost every player was on their third character and one guy was one his fourth? And there were six players!</p><p> </p><p>The wish went through and the group went from a small six person band of brothers to one twenty four strong (at the low low price of 1 thousand exp per person). The group quickly introduced the formerly fallen members to the situation at hand and they got down to the brass tacks of holding off an army.</p><p> </p><p>I ran the fight almost like a WFB game. There were dozens of minatures on the table and we had buildings and terrain and the battle itself took almost 10 hours to fight. One of the most rewarding combats we ever had in D&D. It was epic, nailbiting, and even with the extra help hardly a sure thing.</p><p> </p><p>After the battle we decided they were going to keep everyone togther as sort of a supergroup Justice-League sort of thing. They would have a shared base of operations, share treasure and that sort of thing but they would go on adventures based on their level. So out of that one adventure I ended up running three different games.</p><p> </p><p>Low Level game: Saved a city in the heartlands from the dreaded Night Below.</p><p> </p><p>Mid Group: Discovered the Rod of Seven parts, saved FR and followed that up by assassinating Lolths daughter in the adventure The Harrowing.</p><p> </p><p>High Group: Went on several more adventures before saving their base of operations from the City of the Spider Queen and the Chosen of Kirinsaenlee. Cleared out the city, sealed it off from the underdark and converted it to an extensive secret base of operations connected via teleport circle to their surface bases/homes.</p><p> </p><p>Currently the group is deciding what they want to do about Myth Drannor. </p><p> </p><p>(Is it any wonder I hate the new FR with history like that)</p><p> </p><p>Roleplaying CMOA: The group was in a seperate game and they were playing legendary heroes who had been stripped of their levels, powers, and Equipment and then eternally sealed into stasis tombs. They were set free and forced to make their way into a world were they lacked their former might.</p><p> </p><p>That peeved off the group and each and every one of the characters went evil indpendantly of the others and made an effort to hid it from the group. One night during an adventure the walls of lies came crumbling down and in the best roleplaying I have every seen this combat happy group do, bare their characters souls about why they changed and how they had sullied their souls. The looks on the players faces when they finally realized that absolutely everyone else in the group made the same choice they had was something to behold. Perhaps the most honest and geninue emotions I have ever seen in my years of gaming.</p><p> </p><p>Honorable mention: We're playing Hackmaster and one guy is playing a wild Mage. A wild surge goes off and nothing happens. The mage sarcastically exclaims I am the best wizard ever!</p><p> </p><p>The wild surge said that the next thing the wizard said came true. for the next 5d4 minutes every wizard on the face of the planet became exactly one level lower than the Wild Mage.</p><p> </p><p>He was level 3.</p></blockquote><p></p>
[QUOTE="phoenixgod2000, post: 4437701, member: 29808"] So I will give you two CMOA. One based around combat and the other based around roleplaying. Combat One: I was running a 3.o modified version of the adventure 4 from Cormyr and it was down to the final battle. The group was on the run from an army led by several high level characters. They were hours ahead of a massive rebel army and they decided to hole up in a old ghost town for their last stand. They knew they were about to die and that was when Kenju, a small ninja boy from Shou came up with his great idea. He had a Talisman of Zagyig and used his one wish in a very unique way. He said, "I wish that every former member of this adventuring party that had died came to life right now ready to fight." Did I mention that this was a high lethality campagain and almost every player was on their third character and one guy was one his fourth? And there were six players! The wish went through and the group went from a small six person band of brothers to one twenty four strong (at the low low price of 1 thousand exp per person). The group quickly introduced the formerly fallen members to the situation at hand and they got down to the brass tacks of holding off an army. I ran the fight almost like a WFB game. There were dozens of minatures on the table and we had buildings and terrain and the battle itself took almost 10 hours to fight. One of the most rewarding combats we ever had in D&D. It was epic, nailbiting, and even with the extra help hardly a sure thing. After the battle we decided they were going to keep everyone togther as sort of a supergroup Justice-League sort of thing. They would have a shared base of operations, share treasure and that sort of thing but they would go on adventures based on their level. So out of that one adventure I ended up running three different games. Low Level game: Saved a city in the heartlands from the dreaded Night Below. Mid Group: Discovered the Rod of Seven parts, saved FR and followed that up by assassinating Lolths daughter in the adventure The Harrowing. High Group: Went on several more adventures before saving their base of operations from the City of the Spider Queen and the Chosen of Kirinsaenlee. Cleared out the city, sealed it off from the underdark and converted it to an extensive secret base of operations connected via teleport circle to their surface bases/homes. Currently the group is deciding what they want to do about Myth Drannor. (Is it any wonder I hate the new FR with history like that) Roleplaying CMOA: The group was in a seperate game and they were playing legendary heroes who had been stripped of their levels, powers, and Equipment and then eternally sealed into stasis tombs. They were set free and forced to make their way into a world were they lacked their former might. That peeved off the group and each and every one of the characters went evil indpendantly of the others and made an effort to hid it from the group. One night during an adventure the walls of lies came crumbling down and in the best roleplaying I have every seen this combat happy group do, bare their characters souls about why they changed and how they had sullied their souls. The looks on the players faces when they finally realized that absolutely everyone else in the group made the same choice they had was something to behold. Perhaps the most honest and geninue emotions I have ever seen in my years of gaming. Honorable mention: We're playing Hackmaster and one guy is playing a wild Mage. A wild surge goes off and nothing happens. The mage sarcastically exclaims I am the best wizard ever! The wild surge said that the next thing the wizard said came true. for the next 5d4 minutes every wizard on the face of the planet became exactly one level lower than the Wild Mage. He was level 3. [/QUOTE]
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