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<blockquote data-quote="MarauderX" data-source="post: 717775" data-attributes="member: 9990"><p>This was great for some comical relief for the PCs, and it took some heavy blows before they figured out that the armor was not trying to defend the wearer at all, but was trying to save it's own 'skin'.</p><p></p><p></p><p>Corum's Fearful Armor</p><p></p><p>This set of plate armor is actually alive - it has senses and can move on it's own when not worn. It does not eat and does not have any good or evil motivations except not to be hurt. It usually lies in wait for someone to pick it up and wear it to keep it warm, and loves the attention of being oiled and caressed. It will normally be identified as +3, and will fit snuggly for any race. </p><p>After a day of being worn it will start to fidget occasionally, requiring a spot check to sense. If the new owner discovers that the armor is alive, it will hum when worn and creak and whine when taken off. </p><p>During battle the various plates of the armor will shift to avoid blows, essentially becoming armor -3. It will not try to defend it's owner as it has no loyalty. If the owner strikes the armor, it will begin to "shed" from the owner and will try to run away at a movement of 10'. It does not like water and will start to "shed" as a character comes near a river, lake or stream. </p><p>This armor was created by accidentally infusing the wizard Corum's pet cat with the armor during the final stages of creation.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 717775, member: 9990"] This was great for some comical relief for the PCs, and it took some heavy blows before they figured out that the armor was not trying to defend the wearer at all, but was trying to save it's own 'skin'. Corum's Fearful Armor This set of plate armor is actually alive - it has senses and can move on it's own when not worn. It does not eat and does not have any good or evil motivations except not to be hurt. It usually lies in wait for someone to pick it up and wear it to keep it warm, and loves the attention of being oiled and caressed. It will normally be identified as +3, and will fit snuggly for any race. After a day of being worn it will start to fidget occasionally, requiring a spot check to sense. If the new owner discovers that the armor is alive, it will hum when worn and creak and whine when taken off. During battle the various plates of the armor will shift to avoid blows, essentially becoming armor -3. It will not try to defend it's owner as it has no loyalty. If the owner strikes the armor, it will begin to "shed" from the owner and will try to run away at a movement of 10'. It does not like water and will start to "shed" as a character comes near a river, lake or stream. This armor was created by accidentally infusing the wizard Corum's pet cat with the armor during the final stages of creation. [/QUOTE]
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