Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Your Dream Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yora" data-source="post: 9198877" data-attributes="member: 6670763"><p>Dragonbane as the main rules set.</p><p>The BECMI rules for dungeon exploration, wilderness travel, and domain management.</p><p>Red Tide for generating borderland towns, courts, and small dungeons.</p><p>De Bellis Antiquitatis as a mass combat system.</p><p></p><p>A Foundry campaign with 10 to 18 players who each have one to three PCs (plus hirelings) that make up a mercenary company seeking fame and fortune in a borderland region.</p><p>Adventures are either scouting patrols into the ruins around the current base camp West Marches style, with whatever 3 to 6 players can make it that day, or long range expeditions that will resume whenever most of the players on it can all get together to play again. (Which is why regular players will probably need two PCs at least. It might be some time before an expedition can resume, but you can still play patrols.)</p><p></p><p>The setting is a sparsely inhabited world of forests and mountains that I imagine as "George Lucas and Jim Henson produced an AD&D movie in 1989 l that was shot in the Sierra Nevada". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Society and towns are like 6th century medieval, but the animals in the primeval forests are all big reptiles, huge insects and other arthropods, flying lizards, and fierce rodents. The nonhuman peoples in the wilderness are bug-goblins, ogre-sized stone giants, graceful harpies, gnolls, and fish men.</p><p>Civilization is very small with just half a dozen city states in an area the size of central Europe, but there are several layers of ruins from various different civilizations, each one more inhuman as one goes deeper down in time. The environment and local climate is controlled by the spirits of the land, which makes it very unstable and unpredictable on larger time scales. Large areas become useless for farming or surges in new predators destroy lifestock herds every few years or decades somewhere in the region, and there is nothing the affected people can do but pack up their things and find a new place that has recently become suitable for farming and has not been settled yet, creating a permanent Migration Period environment. This does include the few larger cities, which have all been build on top of older ones, and there are many more that are currently abandoned ruins, but might become great city states again some centuries in the future. Because of the regular disruptions and lack of continuity, history more than four or five centuries back is everyone's guess. But it's believed that this has always been the way of the world, and always will be.</p><p></p><p>The gods are forces of nature first and never appear in physical form or make any contact with their priests. Religion is primarily about understanding the gods' effect on the world and adapting society to make the best out of it. Get out of the way of destructive forces, but learn to benefit from the opportunities created by their passing. Priests usually see the nature and workings of their gods as examples how one should deal with life and have developed moral and ethic philosophies about emulating their divine traits.</p><p>In addition to the gods and spirits that are the driving forces of the natural world, there also still exist the Primordials who predate the first appearance of light and fire. They are beings of a world that is only darkness and water. Since the appearance of the stars and the sun, they have retreated deep beneath the earth and the bottom of the oceans, or far out into the Void away from the heat and light of any sun. They exist completely outside the ecological system of the natural world, and even on a supernatural level they are almost completely different from spirits. The world beneath the sun and moon is lethally hostile to them, but the further one descends into the depths, the more traces of their continued existence remain. The primordials draw heavily from the D&D books Lords of Madness and The Forgotten Temple of Tharizdun, and the games Darkest Dungeon and Bloodborne.</p><p></p><p>I'm hoping to get this launched by early summer.</p></blockquote><p></p>
[QUOTE="Yora, post: 9198877, member: 6670763"] Dragonbane as the main rules set. The BECMI rules for dungeon exploration, wilderness travel, and domain management. Red Tide for generating borderland towns, courts, and small dungeons. De Bellis Antiquitatis as a mass combat system. A Foundry campaign with 10 to 18 players who each have one to three PCs (plus hirelings) that make up a mercenary company seeking fame and fortune in a borderland region. Adventures are either scouting patrols into the ruins around the current base camp West Marches style, with whatever 3 to 6 players can make it that day, or long range expeditions that will resume whenever most of the players on it can all get together to play again. (Which is why regular players will probably need two PCs at least. It might be some time before an expedition can resume, but you can still play patrols.) The setting is a sparsely inhabited world of forests and mountains that I imagine as "George Lucas and Jim Henson produced an AD&D movie in 1989 l that was shot in the Sierra Nevada". :D Society and towns are like 6th century medieval, but the animals in the primeval forests are all big reptiles, huge insects and other arthropods, flying lizards, and fierce rodents. The nonhuman peoples in the wilderness are bug-goblins, ogre-sized stone giants, graceful harpies, gnolls, and fish men. Civilization is very small with just half a dozen city states in an area the size of central Europe, but there are several layers of ruins from various different civilizations, each one more inhuman as one goes deeper down in time. The environment and local climate is controlled by the spirits of the land, which makes it very unstable and unpredictable on larger time scales. Large areas become useless for farming or surges in new predators destroy lifestock herds every few years or decades somewhere in the region, and there is nothing the affected people can do but pack up their things and find a new place that has recently become suitable for farming and has not been settled yet, creating a permanent Migration Period environment. This does include the few larger cities, which have all been build on top of older ones, and there are many more that are currently abandoned ruins, but might become great city states again some centuries in the future. Because of the regular disruptions and lack of continuity, history more than four or five centuries back is everyone's guess. But it's believed that this has always been the way of the world, and always will be. The gods are forces of nature first and never appear in physical form or make any contact with their priests. Religion is primarily about understanding the gods' effect on the world and adapting society to make the best out of it. Get out of the way of destructive forces, but learn to benefit from the opportunities created by their passing. Priests usually see the nature and workings of their gods as examples how one should deal with life and have developed moral and ethic philosophies about emulating their divine traits. In addition to the gods and spirits that are the driving forces of the natural world, there also still exist the Primordials who predate the first appearance of light and fire. They are beings of a world that is only darkness and water. Since the appearance of the stars and the sun, they have retreated deep beneath the earth and the bottom of the oceans, or far out into the Void away from the heat and light of any sun. They exist completely outside the ecological system of the natural world, and even on a supernatural level they are almost completely different from spirits. The world beneath the sun and moon is lethally hostile to them, but the further one descends into the depths, the more traces of their continued existence remain. The primordials draw heavily from the D&D books Lords of Madness and The Forgotten Temple of Tharizdun, and the games Darkest Dungeon and Bloodborne. I'm hoping to get this launched by early summer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your Dream Campaign
Top