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<blockquote data-quote="Evilhalfling" data-source="post: 5544714" data-attributes="member: 16991"><p><strong>The Tesseract</strong></p><p></p><p>This was a fun one - 60'x60'x60' rooms, gravity direction changed with every room. Doors could be in 25' away from any adjoining surface, found at ground level or open out into a 60' fall. Some had floating platforms controlled by thought, lots of stairs, or in one case filled with water. </p><p></p><p> The party struggled through 5-6 sealed rooms then entered a damaged control chamber, the entire dungeon flipped inside out <a href="http://en.wikipedia.org/wiki/File:Tesseract.gif" target="_blank">SO I showed them this</a> and there were 6 more 60x60x60 rooms. The second set was inhabited by fairly powerful wizards, all trapped inside. They had divided into cliques, struggling over territory and dwindling supplies. </p><p></p><p>The map was based on an unfolded cube - <a href="http://en.wikipedia.org/wiki/File:Tesseract2.svg" target="_blank">File:Tesseract2.svg - Wikipedia, the free encyclopedia</a></p><p></p><p>I think it exploring it took 3, 6hr sessions - one player figured out exactly which rooms led to where, but his logic in no way resembled how i had put it together.</p><p></p><p>The tesseract had two doors out one on each side of the inversion, and was used to travel quickly from one side of the continent to another. One of the feuding wizards was eventually converted to good, and became a major ally, while 2 others had reoccurring roles. My Tesseract had no effect on time as it was rotated through an alternate universe rather than the temporal dimension.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 5544714, member: 16991"] [b]The Tesseract[/b] This was a fun one - 60'x60'x60' rooms, gravity direction changed with every room. Doors could be in 25' away from any adjoining surface, found at ground level or open out into a 60' fall. Some had floating platforms controlled by thought, lots of stairs, or in one case filled with water. The party struggled through 5-6 sealed rooms then entered a damaged control chamber, the entire dungeon flipped inside out [url=http://en.wikipedia.org/wiki/File:Tesseract.gif]SO I showed them this[/url] and there were 6 more 60x60x60 rooms. The second set was inhabited by fairly powerful wizards, all trapped inside. They had divided into cliques, struggling over territory and dwindling supplies. The map was based on an unfolded cube - [url=http://en.wikipedia.org/wiki/File:Tesseract2.svg]File:Tesseract2.svg - Wikipedia, the free encyclopedia[/url] I think it exploring it took 3, 6hr sessions - one player figured out exactly which rooms led to where, but his logic in no way resembled how i had put it together. The tesseract had two doors out one on each side of the inversion, and was used to travel quickly from one side of the continent to another. One of the feuding wizards was eventually converted to good, and became a major ally, while 2 others had reoccurring roles. My Tesseract had no effect on time as it was rotated through an alternate universe rather than the temporal dimension. [/QUOTE]
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