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<blockquote data-quote="DMFTodd" data-source="post: 2999525" data-attributes="member: 1202"><p>I tend to run mostly Dungeon magazine stuff so I don't have much need for character generators. What I do use:</p><p></p><p>For face to face gaming:</p><p><a href="http://www.paladinpgm.com/dmf" target="_blank">DM's Familiar </a> (my program): Combat management to track initiative, spell durations, roll hit points, and rolling all the attack/damage. Instant rules lookup. Has all of the world/campaign/adventure notes in it. </p><p></p><p>Tablesmith: For rolling up random stuff, mostly flavor text - what's the bartender's name and a description, what's the inn serving for lunch today, description for the magic wand the party just found. </p><p></p><p>Schtuff Wiki: I maintain a wiki on schtuff for the campaign. I frequently update that during the game to record major happenings. <a href="http://nehwon.schtuff.com/welcome" target="_blank">My Campaign Wiki</a> </p><p></p><p>For online gaming:</p><p><a href="http://www.kloogeinc.com/" target="_blank">Klooge.werks</a> : Allows all the players to connect up, displays the map and tokens, plays sounds, manages combat, does the dice rolling for all the players and the DM's, stores character sheets. A very powerful program that is great for online play and really removes the drugery from the game. I find playing online with klooge to be better than face to face games. </p><p></p><p><a href="http://www.paladinpgm.com/dmf" target="_blank">DM's Familiar</a> : Don't need the combat management with klooge, but I still use it to lookup rules and to keep my notes. </p><p></p><p>Tablesmith: Same as above </p><p></p><p>Ventrilo: For voice chat</p><p></p><p>Dunjinni: If I need to make a map myself. </p><p></p><p>Gimp: To edit maps I scan in</p><p></p><p>SnagIt: For screen captures. For example, I scan a lot of Dragon/Dungeon magazine and use SnagIt to grab a face in a picture to use for an NPC.</p></blockquote><p></p>
[QUOTE="DMFTodd, post: 2999525, member: 1202"] I tend to run mostly Dungeon magazine stuff so I don't have much need for character generators. What I do use: For face to face gaming: [URL=http://www.paladinpgm.com/dmf]DM's Familiar [/URL] (my program): Combat management to track initiative, spell durations, roll hit points, and rolling all the attack/damage. Instant rules lookup. Has all of the world/campaign/adventure notes in it. Tablesmith: For rolling up random stuff, mostly flavor text - what's the bartender's name and a description, what's the inn serving for lunch today, description for the magic wand the party just found. Schtuff Wiki: I maintain a wiki on schtuff for the campaign. I frequently update that during the game to record major happenings. [URL=http://nehwon.schtuff.com/welcome]My Campaign Wiki[/URL] For online gaming: [URL=http://www.kloogeinc.com/]Klooge.werks[/URL] : Allows all the players to connect up, displays the map and tokens, plays sounds, manages combat, does the dice rolling for all the players and the DM's, stores character sheets. A very powerful program that is great for online play and really removes the drugery from the game. I find playing online with klooge to be better than face to face games. [URL=http://www.paladinpgm.com/dmf]DM's Familiar[/URL] : Don't need the combat management with klooge, but I still use it to lookup rules and to keep my notes. Tablesmith: Same as above Ventrilo: For voice chat Dunjinni: If I need to make a map myself. Gimp: To edit maps I scan in SnagIt: For screen captures. For example, I scan a lot of Dragon/Dungeon magazine and use SnagIt to grab a face in a picture to use for an NPC. [/QUOTE]
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