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<blockquote data-quote="juliaromero" data-source="post: 1269042" data-attributes="member: 15641"><p>It seems like everyone is just giving you combat related advice for them, which may be what you want. But I wanted to chime in with a different take so you can get a different perspective. While it's true that in combat situations psions are often underpowered, for general "roll playing" they can be way more powerful depending on your setting and GM style.</p><p></p><p>I'm running a Dragon Star campaign where psionics play a major roll. They are so dangerous that they are completely outlawed in the entire galaxy and it's bad to get caught if you are one (the party of course has a "secret" psion). The reason they are so good is that there are a lot of non-combat urban situations that psions fair much better in without the need of material, verbal, or somatic components (yes, I know there are feats wizards can take ...). They are generally considered harder to manage and find, and the nature and flexibility of their powers lends itself really well to out of combat situations.</p><p></p><p>Anyway, my point is just that it really depends on your DMing style and campaign setting. If it's all dungeon crawls and combat, then they will just seem like a variant sorcerer with a bit weaker powers in many situations and you won't get much "flavor" out of them. In the right setting though they add a lot of flavor and variation to a game.</p></blockquote><p></p>
[QUOTE="juliaromero, post: 1269042, member: 15641"] It seems like everyone is just giving you combat related advice for them, which may be what you want. But I wanted to chime in with a different take so you can get a different perspective. While it's true that in combat situations psions are often underpowered, for general "roll playing" they can be way more powerful depending on your setting and GM style. I'm running a Dragon Star campaign where psionics play a major roll. They are so dangerous that they are completely outlawed in the entire galaxy and it's bad to get caught if you are one (the party of course has a "secret" psion). The reason they are so good is that there are a lot of non-combat urban situations that psions fair much better in without the need of material, verbal, or somatic components (yes, I know there are feats wizards can take ...). They are generally considered harder to manage and find, and the nature and flexibility of their powers lends itself really well to out of combat situations. Anyway, my point is just that it really depends on your DMing style and campaign setting. If it's all dungeon crawls and combat, then they will just seem like a variant sorcerer with a bit weaker powers in many situations and you won't get much "flavor" out of them. In the right setting though they add a lot of flavor and variation to a game. [/QUOTE]
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