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<blockquote data-quote="Calico_Jack73" data-source="post: 1270574" data-attributes="member: 14403"><p>Psionic Characters kind of fit into the "Bonus" character of the party. You know, the ones like the Monk & Bard. Nice to have but not until someone is playing a Fighter, Wizard, Rogue, and Cleric. There effectiveness really depends on the creativity of the player. The individual Psionic powers of the Psychic Warrior are a good example. When the rules first came out my group was playing through a High Level 2E adventure "A Paladin in Hell" that my DM had converted. One of the PC's was a Psychic Warrior. Individually his powers were not that great until we saw him combining them to great effect. He used Graft Weapon to make his normal longsword become part of his arm. He then used both Greater Metaphysical Weapon and Disolving Touch on the sword. The sword (being part of his body) could then benefit from Disolving Touch. He'd then use the Deep Impact feat to bypass his target's armor. I don't remember the actual amount but the damage he could dish out in a single attack was staggering and to think he started out with a plain non-magical longsword. The Psychic Feats alone make it almost worth playing. The only real downside to the Psychic Warrior is that they have a d8 for hitpoints and their attack bonus follows the cleric track. A true blue fighter would probably have a good chance at beating them. A Psion is simply another form of Sorcerer... plain and simple. The only difference is that the DC to save against their powers is variable. They gain new powers at the same rate (slower than Wizards) but their Power Point potential puts them in the same rate of use as a Sorcerer. The only real benefit is that you can have a Psion with a 18 Dex and gain bonus power points from that stat (or any other high stat you have).</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1270574, member: 14403"] Psionic Characters kind of fit into the "Bonus" character of the party. You know, the ones like the Monk & Bard. Nice to have but not until someone is playing a Fighter, Wizard, Rogue, and Cleric. There effectiveness really depends on the creativity of the player. The individual Psionic powers of the Psychic Warrior are a good example. When the rules first came out my group was playing through a High Level 2E adventure "A Paladin in Hell" that my DM had converted. One of the PC's was a Psychic Warrior. Individually his powers were not that great until we saw him combining them to great effect. He used Graft Weapon to make his normal longsword become part of his arm. He then used both Greater Metaphysical Weapon and Disolving Touch on the sword. The sword (being part of his body) could then benefit from Disolving Touch. He'd then use the Deep Impact feat to bypass his target's armor. I don't remember the actual amount but the damage he could dish out in a single attack was staggering and to think he started out with a plain non-magical longsword. The Psychic Feats alone make it almost worth playing. The only real downside to the Psychic Warrior is that they have a d8 for hitpoints and their attack bonus follows the cleric track. A true blue fighter would probably have a good chance at beating them. A Psion is simply another form of Sorcerer... plain and simple. The only difference is that the DC to save against their powers is variable. They gain new powers at the same rate (slower than Wizards) but their Power Point potential puts them in the same rate of use as a Sorcerer. The only real benefit is that you can have a Psion with a 18 Dex and gain bonus power points from that stat (or any other high stat you have). [/QUOTE]
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