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<blockquote data-quote="Lancelot" data-source="post: 4985701" data-attributes="member: 30022"><p>Each of the following is from the perspective of me being the DM...</p><p></p><p>Steading of the Hill Giant Chief – Yes, the players attacked the hall o' many giants (and multiple similar situations in the Glacial Rift and the Halls of Snurre). Not a challenge, given the presence of much area-affecting magic. Heck, even the fighters had <em>javelins of lightning</em>. The area was a burning crater after the first two rounds.</p><p></p><p>Shrine of the Kuo-Toa – Didn't touch the statue of Blibdoolpoop. Shame.</p><p></p><p>Assault on the Aerie of the Slave Lords – Fought the slave lords at the end of the module. Killed three of them. One got away (...the one who was supposed to... Mordrammo?). The swashbuckler (Feetla?) outlasted the party in the fight, so A4 (Slave Pits of the Undercity) proceeded as expected....</p><p></p><p>Ghost Tower of Inverness – One NPC got zapped by the Soul Gem. The PCs knocked down its force field and recovered it. Tense moments, though. Nothing like a random roll to put everyone on their toes.</p><p></p><p>Temple of Elemental Evil – Funnily enough, I've never DM'ed this one to completion. Or, for that matter, the 3e Return to the ToEE. In both cases, the dungeon crawl was just too long for both me and the players. We moved onto better things.</p><p></p><p>Queen of the Demonweb Pits – Yep. Lolth fled after taking a heck of a beating. But that was pure DM <em>fiat</em>. I liked the whole storyline of her fleeing the destruction of her spider-ship through one of her portal mirrors. If I was playing rules-as-written, the party would have killed her in the 2nd or 3rd round. Despite her excellent AC and magic resistance, those 66 hp just didn't go far enough.</p><p></p><p>Tomb of Horrors – I never DM'ed the original... except as part of 2e Return to the ToH (...which is effectively the same thing, given it reproduces the original module). Yes, they fought the demilich. And toasted it in short order. The rematch against the "improved" Acererak at the end of RtoToH was a much different case, though. That was a horrible bloodbath (or soulbath) in which only two PCs survived. And, from memory, they were both horribly scarred by traps and general insanity. That is one UGLY module, if you're a player... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Lancelot, post: 4985701, member: 30022"] Each of the following is from the perspective of me being the DM... Steading of the Hill Giant Chief – Yes, the players attacked the hall o' many giants (and multiple similar situations in the Glacial Rift and the Halls of Snurre). Not a challenge, given the presence of much area-affecting magic. Heck, even the fighters had [I]javelins of lightning[/I]. The area was a burning crater after the first two rounds. Shrine of the Kuo-Toa – Didn't touch the statue of Blibdoolpoop. Shame. Assault on the Aerie of the Slave Lords – Fought the slave lords at the end of the module. Killed three of them. One got away (...the one who was supposed to... Mordrammo?). The swashbuckler (Feetla?) outlasted the party in the fight, so A4 (Slave Pits of the Undercity) proceeded as expected.... Ghost Tower of Inverness – One NPC got zapped by the Soul Gem. The PCs knocked down its force field and recovered it. Tense moments, though. Nothing like a random roll to put everyone on their toes. Temple of Elemental Evil – Funnily enough, I've never DM'ed this one to completion. Or, for that matter, the 3e Return to the ToEE. In both cases, the dungeon crawl was just too long for both me and the players. We moved onto better things. Queen of the Demonweb Pits – Yep. Lolth fled after taking a heck of a beating. But that was pure DM [I]fiat[/I]. I liked the whole storyline of her fleeing the destruction of her spider-ship through one of her portal mirrors. If I was playing rules-as-written, the party would have killed her in the 2nd or 3rd round. Despite her excellent AC and magic resistance, those 66 hp just didn't go far enough. Tomb of Horrors – I never DM'ed the original... except as part of 2e Return to the ToH (...which is effectively the same thing, given it reproduces the original module). Yes, they fought the demilich. And toasted it in short order. The rematch against the "improved" Acererak at the end of RtoToH was a much different case, though. That was a horrible bloodbath (or soulbath) in which only two PCs survived. And, from memory, they were both horribly scarred by traps and general insanity. That is one UGLY module, if you're a player... :-) [/QUOTE]
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