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Your experience in these classic/iconic encounters
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<blockquote data-quote="rogueattorney" data-source="post: 4986658" data-attributes="member: 17551"><p>Strangely, I don't think I've played or DM'ed any of the listed modules.</p><p></p><p>Some of the more iconic classics I have worked through...</p><p></p><p>B1: I've had some great runs through this module, in the most brutal, the characters fell through the trap door into the pool and couldn't find their way out. They were eventually picked off one by one, tpk.</p><p></p><p>B2: I think of the goblin/ogre/"Bree-Yark" room as the classic encounter in B2. I've run/played in B2 so many times and had so many different results... My first character ever, a thief, died by the hands of the ogre. The last party I ran managed to barricade themselves into the deceased ogre's lair until they realized a large force of goblins was doubling back to attack them from the entrance of the ex-ogre's home, so they burst back out against the goblins and fought their way back to freedom. It was awesome.</p><p></p><p>U2: My blood-thirsty players killed many, many a lizard man before figuring out that they weren't really bad guys. The weregild was steep. </p><p></p><p>I3-5: About mid-way through the series, there's an encounter with a shadow demon and a bunch of ghouls. It was an epic fight, with my brother's halfling f/t the last pc standing, using his gauntlets of ogre power to pummel the demon back to the Abyss. (Not sure how strictly by-the-book it was, but, damn, it was cool!)</p><p></p><p>FRC1: A horrible module. We were playing it half-seriously. At some point there's a big monster convention and the module explicitly says that the pcs would be crazy to attack all the monsters. I was DM, I read the line out of the module to the players and said, "Whaddya think?" They unanimously decided to "take 'em." An epic blood bath ensued, with the pcs ultimately victorious.</p><p></p><p>Thinking about this makes me realize how little we used modules back in the day and how many of our great sessions were fully created by the DM.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 4986658, member: 17551"] Strangely, I don't think I've played or DM'ed any of the listed modules. Some of the more iconic classics I have worked through... B1: I've had some great runs through this module, in the most brutal, the characters fell through the trap door into the pool and couldn't find their way out. They were eventually picked off one by one, tpk. B2: I think of the goblin/ogre/"Bree-Yark" room as the classic encounter in B2. I've run/played in B2 so many times and had so many different results... My first character ever, a thief, died by the hands of the ogre. The last party I ran managed to barricade themselves into the deceased ogre's lair until they realized a large force of goblins was doubling back to attack them from the entrance of the ex-ogre's home, so they burst back out against the goblins and fought their way back to freedom. It was awesome. U2: My blood-thirsty players killed many, many a lizard man before figuring out that they weren't really bad guys. The weregild was steep. I3-5: About mid-way through the series, there's an encounter with a shadow demon and a bunch of ghouls. It was an epic fight, with my brother's halfling f/t the last pc standing, using his gauntlets of ogre power to pummel the demon back to the Abyss. (Not sure how strictly by-the-book it was, but, damn, it was cool!) FRC1: A horrible module. We were playing it half-seriously. At some point there's a big monster convention and the module explicitly says that the pcs would be crazy to attack all the monsters. I was DM, I read the line out of the module to the players and said, "Whaddya think?" They unanimously decided to "take 'em." An epic blood bath ensued, with the pcs ultimately victorious. Thinking about this makes me realize how little we used modules back in the day and how many of our great sessions were fully created by the DM. [/QUOTE]
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