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<blockquote data-quote="kaomera" data-source="post: 4986868" data-attributes="member: 38357"><p>I DM'ed: party snuck up with a small army of mercenaries in tow (Illusionist FTW), and set the Steading on fire. The Giants and Ogres (I remember there being a number of Ogres) and the mercenaries slaughtered each other while the PCs oh-so-cleverly tried to ambush the Chief & company when they exited their escape tunnel (I have no idea if this exit was included in the original adventure), things went bad, and they ended up running for their lives. The PCs (except for the paranoid Druid) subsequently claimed a huge victory in order to scam a reward, and while partying away their ill-gotten gold where assassinated one by one by agents of the Slavers.</p><p></p><p></p><p>I Dm'ed a variant of this module (I used it as a stand-alone and placed it much nearer the surface), the PCs systematically slaughtered the Kuo-Toa (IIRC they where playing factions off of one another via another damned Illusionist), then finally decided to go after Blip'poop just to squeeze the last few XP from the place. I don't remember what's <em>supposed</em> to happen, but I had the PC who spoke the name transported to Her watery domain (I think ol' Blip' is instead supposed to appear at the Shrine)... Three PCs ended up making a (very) one-way trip. None of them had any means of breathing water.</p><p></p><p></p><p>IIRC you don't actually get to fight them at the end of A3, but my players kinda skipped most of the presumed course of events for this module, anyway. With Suderham in flames, a set of fake Slave Lords showed up to challenge the PCs. The PCs didn't fall for it, spotted the real Slave Lords lurking nearby, sent their own set of duplicates (polymorphed and silenced captives) to distract them, dropped a building on them, and then attacked. The PCs where winning until the Slave Lord Monk showed up and pretty much single-handedly kicked their butts, and then chased them down one by one when the scattered and fled...</p><p></p><p></p><p>As a player: We where so freaked out by the legends surrounding the Tomb that we basically refused to go in. We always claimed that as a "win".</p><p></p><p>Later I was convinced to try to solo the module, with an "anything goes" character I would devise specifically for the task (this was also after I had read the module myself). IIRC I was running a 19/18 switch-class Paladin / M-U with a pretty disgusting trio of magic items (three artifacts would not have been more powerful / useful, IMO). I was completely unscathed until I got to the Juggernaut, where I screwed up a bit, and while I was resting on the Ethereal plane Acererak got sick of my BS and showed up to deal with me. I Time Stopped, he went invisible, wished his way inside my Time-Bubble, and Summon Monster'ed some kind of demonic elephant thing which stomped me flat.</p><p></p><p>I don't think we ever managed to play any module but B2 "straight".</p></blockquote><p></p>
[QUOTE="kaomera, post: 4986868, member: 38357"] I DM'ed: party snuck up with a small army of mercenaries in tow (Illusionist FTW), and set the Steading on fire. The Giants and Ogres (I remember there being a number of Ogres) and the mercenaries slaughtered each other while the PCs oh-so-cleverly tried to ambush the Chief & company when they exited their escape tunnel (I have no idea if this exit was included in the original adventure), things went bad, and they ended up running for their lives. The PCs (except for the paranoid Druid) subsequently claimed a huge victory in order to scam a reward, and while partying away their ill-gotten gold where assassinated one by one by agents of the Slavers. I Dm'ed a variant of this module (I used it as a stand-alone and placed it much nearer the surface), the PCs systematically slaughtered the Kuo-Toa (IIRC they where playing factions off of one another via another damned Illusionist), then finally decided to go after Blip'poop just to squeeze the last few XP from the place. I don't remember what's [i]supposed[/i] to happen, but I had the PC who spoke the name transported to Her watery domain (I think ol' Blip' is instead supposed to appear at the Shrine)... Three PCs ended up making a (very) one-way trip. None of them had any means of breathing water. IIRC you don't actually get to fight them at the end of A3, but my players kinda skipped most of the presumed course of events for this module, anyway. With Suderham in flames, a set of fake Slave Lords showed up to challenge the PCs. The PCs didn't fall for it, spotted the real Slave Lords lurking nearby, sent their own set of duplicates (polymorphed and silenced captives) to distract them, dropped a building on them, and then attacked. The PCs where winning until the Slave Lord Monk showed up and pretty much single-handedly kicked their butts, and then chased them down one by one when the scattered and fled... As a player: We where so freaked out by the legends surrounding the Tomb that we basically refused to go in. We always claimed that as a "win". Later I was convinced to try to solo the module, with an "anything goes" character I would devise specifically for the task (this was also after I had read the module myself). IIRC I was running a 19/18 switch-class Paladin / M-U with a pretty disgusting trio of magic items (three artifacts would not have been more powerful / useful, IMO). I was completely unscathed until I got to the Juggernaut, where I screwed up a bit, and while I was resting on the Ethereal plane Acererak got sick of my BS and showed up to deal with me. I Time Stopped, he went invisible, wished his way inside my Time-Bubble, and Summon Monster'ed some kind of demonic elephant thing which stomped me flat. I don't think we ever managed to play any module but B2 "straight". [/QUOTE]
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