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<blockquote data-quote="radferth" data-source="post: 4986962" data-attributes="member: 5791"><p>I've DMed 3 of these.</p><p></p><p>1) Did the Steading in C&C with pregens based on the ones in the module. The players withdrew from the main hall after inflicting heavy losses on the giants, including killing the chief.</p><p></p><p>2) Did the slave lords in a campaign I run solo for my brother. His group barely won this fight, primarily because they hit the enemy magic-user with everything they had on the first round, and he never got his fireball off. The fighter almost outlasted them. Then I had the sleep gas go off so they could do A4 anyway.</p><p></p><p>3) Did Tomb of Horror using 3e, also with my brother. He didn't know so much about the module, but did know what a demi-lich could do. I had the dust function as an invulnerable 3e ghost. Most of the party failed a fear save and fled the room, he took a few rounds of charisma drain from the ghost while he scooped up some treasure (the big gems and a few magic items). We assumed that the party knew not to touch the skull, which was kind of a lame compromise, but the other choice was for me to completely rewrite the monster, in which case they just all would have fled anyway, 'cause my brother is justifiably scared of my custom monsters.</p></blockquote><p></p>
[QUOTE="radferth, post: 4986962, member: 5791"] I've DMed 3 of these. 1) Did the Steading in C&C with pregens based on the ones in the module. The players withdrew from the main hall after inflicting heavy losses on the giants, including killing the chief. 2) Did the slave lords in a campaign I run solo for my brother. His group barely won this fight, primarily because they hit the enemy magic-user with everything they had on the first round, and he never got his fireball off. The fighter almost outlasted them. Then I had the sleep gas go off so they could do A4 anyway. 3) Did Tomb of Horror using 3e, also with my brother. He didn't know so much about the module, but did know what a demi-lich could do. I had the dust function as an invulnerable 3e ghost. Most of the party failed a fear save and fled the room, he took a few rounds of charisma drain from the ghost while he scooped up some treasure (the big gems and a few magic items). We assumed that the party knew not to touch the skull, which was kind of a lame compromise, but the other choice was for me to completely rewrite the monster, in which case they just all would have fled anyway, 'cause my brother is justifiably scared of my custom monsters. [/QUOTE]
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