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Your Experience: Is Online Gaming Worth It?
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<blockquote data-quote="Jeff Wilder" data-source="post: 5444729" data-attributes="member: 5122"><p>I've recently tried online gaming via voice-chat and VTT.</p><p></p><p>The first game went ... three sessions? It fell apart due to the DM's new job, which was apparently more demanding than he had expected.</p><p></p><p>The second fell apart before my first session for some reason I don't even understand. Player conflicts, DM buyer's remorse, I dunno.</p><p></p><p>At this point we've started a new PFRPG game at home, so I've let my search for an online game fall by the wayside.</p><p></p><p>Obviously, my experiences haven't been ideal, but (perhaps oddly) I would try again. I think the actual play experience is viable. In my first try, I was surprised how much it felt like a face-to-face game (once we got some tech details ironed out), albeit a face-to-face game with pleasant strangers, and I was enjoying myself. The group seemed like a good one, as did the DM.</p><p></p><p>The big drawback to remote gaming of any sort -- email, play-by-post, VTT/Skype -- seems to be maintaining group cohesion and play-session momentum. That's also an issue in face-to-face games, of course, but (IME, at least) not <em>nearly</em> to the same extent. I think it's more difficult for folks to flake in a face-to-face game without feeling significant guilt about it.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 5444729, member: 5122"] I've recently tried online gaming via voice-chat and VTT. The first game went ... three sessions? It fell apart due to the DM's new job, which was apparently more demanding than he had expected. The second fell apart before my first session for some reason I don't even understand. Player conflicts, DM buyer's remorse, I dunno. At this point we've started a new PFRPG game at home, so I've let my search for an online game fall by the wayside. Obviously, my experiences haven't been ideal, but (perhaps oddly) I would try again. I think the actual play experience is viable. In my first try, I was surprised how much it felt like a face-to-face game (once we got some tech details ironed out), albeit a face-to-face game with pleasant strangers, and I was enjoying myself. The group seemed like a good one, as did the DM. The big drawback to remote gaming of any sort -- email, play-by-post, VTT/Skype -- seems to be maintaining group cohesion and play-session momentum. That's also an issue in face-to-face games, of course, but (IME, at least) not [I]nearly[/I] to the same extent. I think it's more difficult for folks to flake in a face-to-face game without feeling significant guilt about it. [/QUOTE]
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