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<blockquote data-quote="RangerWickett" data-source="post: 3341642" data-attributes="member: 63"><p>By the way, this was a concern for me when designing War of the Burning Sky. My intention is that the campaign takes at least a year, and maybe as many as four or five. The first two adventures are over the span of just a month, kicking the PCs from 1st to 5th. Then each adventure thereafter assumes at least a month. You can make it go that fast if your players don't want to take their time, or you can stretch things out significantly by having the PCs sit around and train, or go on small side missions while they wait for important intelligence to come in and point the way to the next adventure. </p><p></p><p>However, lots of important events are going down, and you may find it hard to justify taking so much down time. In such an event, I recommend putting in side quests, and slowing down the rate of gaining XP. Otherwise, I mean, you're in a war. If fighting things in the real world garnered XP the way they did in D&D, we would have a fair number of high-level bad-asses in their 80s and 90s right now, veterans of World War II.</p><p></p><p>What is the recommended training time for characters gaining levels? A week per level? If so, we're looking at like four or five years. That's a little shorter than how long World War II lasted, but they didn't have teleportation. They did, however, have the Manhattan Project.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3341642, member: 63"] By the way, this was a concern for me when designing War of the Burning Sky. My intention is that the campaign takes at least a year, and maybe as many as four or five. The first two adventures are over the span of just a month, kicking the PCs from 1st to 5th. Then each adventure thereafter assumes at least a month. You can make it go that fast if your players don't want to take their time, or you can stretch things out significantly by having the PCs sit around and train, or go on small side missions while they wait for important intelligence to come in and point the way to the next adventure. However, lots of important events are going down, and you may find it hard to justify taking so much down time. In such an event, I recommend putting in side quests, and slowing down the rate of gaining XP. Otherwise, I mean, you're in a war. If fighting things in the real world garnered XP the way they did in D&D, we would have a fair number of high-level bad-asses in their 80s and 90s right now, veterans of World War II. What is the recommended training time for characters gaining levels? A week per level? If so, we're looking at like four or five years. That's a little shorter than how long World War II lasted, but they didn't have teleportation. They did, however, have the Manhattan Project. [/QUOTE]
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