Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Your Experience With Red Hand of Doom
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rauthik" data-source="post: 3341660" data-attributes="member: 24174"><p>My group played RHoD and we had a great time. Some of the fights were difficult for us because our party was so unbalanced for some sessions (no cleric or arcane spellcaster) and so we found ourselves getting slapped around by Greenspawn Razorfiends and Giants here and there. We had several deaths in our run of it, but that's common for our parties, as they are usually never balanced and some of our players will throw 'the plan' out the window in the first round of combat and charge. So, it was difficult but we brought that on ourselves.</p><p>My only complaint about the adventure, and this goes for most published adventures, is that there tends to be no treasure for the PCs to use for later in the adventure. At tenth level, you don't need another half dozen +1 short swords or cloaks of resistance +1 for the party treasure pool. You need a better sword than what you were using or magic boots (or whatever). It seems that with this adventure (and say Return to the Temple of Elemental Evil) that by the end of it you have gone up six levels or more and have the same equipment you started with... but now you have to fight Tiamat or an Elemental Prince. Somehow the +1 short swords you were collecting all along don't seem so good. This adventure at least had the halfling in town that you could buy stuff from but we couldn't afford anything because there wasn't a lot of loot from fights. </p><p>All in all, now that I've rambled a bit, I'd say it was a good adventure but as with most published modules the DM should consider adding in some rewards here and there for the players. It just sucks to face the BBEG with only a +1 sword and no magic armor, when your 10th level.</p></blockquote><p></p>
[QUOTE="Rauthik, post: 3341660, member: 24174"] My group played RHoD and we had a great time. Some of the fights were difficult for us because our party was so unbalanced for some sessions (no cleric or arcane spellcaster) and so we found ourselves getting slapped around by Greenspawn Razorfiends and Giants here and there. We had several deaths in our run of it, but that's common for our parties, as they are usually never balanced and some of our players will throw 'the plan' out the window in the first round of combat and charge. So, it was difficult but we brought that on ourselves. My only complaint about the adventure, and this goes for most published adventures, is that there tends to be no treasure for the PCs to use for later in the adventure. At tenth level, you don't need another half dozen +1 short swords or cloaks of resistance +1 for the party treasure pool. You need a better sword than what you were using or magic boots (or whatever). It seems that with this adventure (and say Return to the Temple of Elemental Evil) that by the end of it you have gone up six levels or more and have the same equipment you started with... but now you have to fight Tiamat or an Elemental Prince. Somehow the +1 short swords you were collecting all along don't seem so good. This adventure at least had the halfling in town that you could buy stuff from but we couldn't afford anything because there wasn't a lot of loot from fights. All in all, now that I've rambled a bit, I'd say it was a good adventure but as with most published modules the DM should consider adding in some rewards here and there for the players. It just sucks to face the BBEG with only a +1 sword and no magic armor, when your 10th level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your Experience With Red Hand of Doom
Top