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Your experience with RPGA events..good or not so good?
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<blockquote data-quote="Seule" data-source="post: 1366990" data-attributes="member: 407"><p>I joined the RPGA shortly before 3rd edition came in, and I've played in several campaigns. Most of my RPGA energy has gone into Living Greyhawk, trying to get my region (Ket) more active. Last friday I started a biweekly Living Greyhawk game, specifically aimed at new players, to try to give them a friendly, welcoming place to get started in the campaign.</p><p>Recently the campaign has started producing Introductory modules that can only be played by 1st level characters, which helps the getting-started thing a lot. Most conventions that run LG should have at least a couple on offer.</p><p>Sure, there are some bad players and DMs, but I've found them to be in the minority and easily avoided once you know them... and I'm happy to share my experience with anyone who asks, so they aren't burned as well. My local convention organizers know who's good at running games and who isn't, and those people aren't invited to run games for them.</p><p>Recently, I wrote a regional mod, and have started working on a second. I find it very rewarding to write something that'll be played potentially by hundreds of people, and that's one of the coolest things about LG, with so many mods produced each year, anyone with some experience can try.</p><p> </p><p>I have to comment on Living Force, I haven't been very impressed. The core rules set being heavy skewed towards Force users doesn't help.</p><p> </p><p>I recommend Living Greyhawk as a good place to start if you can get into some Intro mods, but the best RPGA campaign I've ever tried is Living Spycraft. It's really still getting started, but it's a whole lot of fun.</p><p> </p><p>If anyone's in Southern Ontario (Guelph) and wants to play, drop me a line at pdavies at uoguelph.ca.</p><p> </p><p> --Seule</p></blockquote><p></p>
[QUOTE="Seule, post: 1366990, member: 407"] I joined the RPGA shortly before 3rd edition came in, and I've played in several campaigns. Most of my RPGA energy has gone into Living Greyhawk, trying to get my region (Ket) more active. Last friday I started a biweekly Living Greyhawk game, specifically aimed at new players, to try to give them a friendly, welcoming place to get started in the campaign. Recently the campaign has started producing Introductory modules that can only be played by 1st level characters, which helps the getting-started thing a lot. Most conventions that run LG should have at least a couple on offer. Sure, there are some bad players and DMs, but I've found them to be in the minority and easily avoided once you know them... and I'm happy to share my experience with anyone who asks, so they aren't burned as well. My local convention organizers know who's good at running games and who isn't, and those people aren't invited to run games for them. Recently, I wrote a regional mod, and have started working on a second. I find it very rewarding to write something that'll be played potentially by hundreds of people, and that's one of the coolest things about LG, with so many mods produced each year, anyone with some experience can try. I have to comment on Living Force, I haven't been very impressed. The core rules set being heavy skewed towards Force users doesn't help. I recommend Living Greyhawk as a good place to start if you can get into some Intro mods, but the best RPGA campaign I've ever tried is Living Spycraft. It's really still getting started, but it's a whole lot of fun. If anyone's in Southern Ontario (Guelph) and wants to play, drop me a line at pdavies at uoguelph.ca. --Seule [/QUOTE]
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