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<blockquote data-quote="Treebore" data-source="post: 4563267" data-attributes="member: 10177"><p>The Codex is very dry, very poorly layed out, and has a fair number of spelling and grammar errors. I would say poorly written over all. However I love it as a setting. Been using it for the last 3 or 4 years, in fact.</p><p></p><p>So you may say, "Well since its so poorly written, I'll skip it." Understandable reaction. Ask yourself this first. If its so poorly written, yet someone fell in love with it anyways, what does that say for the material content?</p><p></p><p>So $.50 for the PDF is a heck of a steal.</p><p></p><p>As for Cities and Supplements, I like it a lot. The only thing really original about it is the character write ups. They seemed to try and make each location have rather unique NPC's about it, and did a pretty nice job of doing so.</p><p></p><p>Book of Familiars, this book is largely about familiars. So unless your interested in going very in depth into familiars this book isn't worth much. Otherwise it had some fairly unique ideas and concepts.</p><p></p><p>Path of the MAgi is good, but if you own most of the WOTC books about spellcasters I doubt you'll find more than a few ideas to use in this book.</p><p></p><p>As for the modules. In general the writing and format is not very good. However the stories have pretty cool ideas, locations, and encounter scenarios. Plus I like the fact that they reminded me of late 1E and early 2E modules in how they look. The stand out is the Bergholt module. I also love Winter Runes, but that isn't part fo the sale.</p><p></p><p>As for the Gygax World books. Well, if you like the old 1E DMG and all its charts and info, then I think you will like most of these books. To a large degree these books take the parts of the 1E DMG about building settings, worlds, economic resources, herbs, etc.... and expanded upon them a great deal.</p><p></p><p>I also like the book of names a lot. Yes, I could go on the internet and get much the same material, but I much prefer a printed book on my book shelf for me to reach and get. As a PDF, I wouldn't bother getting it except for the fact I run and play in a lot of on line games. So being able to copy/paste name suggestions would be a big help.</p><p></p><p>As I understand it the print version are on sale for identical prices. If so I would buy the print versions. The price of shipping is worth the price of printing them, especially if your getting any hard backs.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4563267, member: 10177"] The Codex is very dry, very poorly layed out, and has a fair number of spelling and grammar errors. I would say poorly written over all. However I love it as a setting. Been using it for the last 3 or 4 years, in fact. So you may say, "Well since its so poorly written, I'll skip it." Understandable reaction. Ask yourself this first. If its so poorly written, yet someone fell in love with it anyways, what does that say for the material content? So $.50 for the PDF is a heck of a steal. As for Cities and Supplements, I like it a lot. The only thing really original about it is the character write ups. They seemed to try and make each location have rather unique NPC's about it, and did a pretty nice job of doing so. Book of Familiars, this book is largely about familiars. So unless your interested in going very in depth into familiars this book isn't worth much. Otherwise it had some fairly unique ideas and concepts. Path of the MAgi is good, but if you own most of the WOTC books about spellcasters I doubt you'll find more than a few ideas to use in this book. As for the modules. In general the writing and format is not very good. However the stories have pretty cool ideas, locations, and encounter scenarios. Plus I like the fact that they reminded me of late 1E and early 2E modules in how they look. The stand out is the Bergholt module. I also love Winter Runes, but that isn't part fo the sale. As for the Gygax World books. Well, if you like the old 1E DMG and all its charts and info, then I think you will like most of these books. To a large degree these books take the parts of the 1E DMG about building settings, worlds, economic resources, herbs, etc.... and expanded upon them a great deal. I also like the book of names a lot. Yes, I could go on the internet and get much the same material, but I much prefer a printed book on my book shelf for me to reach and get. As a PDF, I wouldn't bother getting it except for the fact I run and play in a lot of on line games. So being able to copy/paste name suggestions would be a big help. As I understand it the print version are on sale for identical prices. If so I would buy the print versions. The price of shipping is worth the price of printing them, especially if your getting any hard backs. [/QUOTE]
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